AtaguS
Well-Known Member
I meant competeCompete? You ment complete? Right?
I meant competeCompete? You ment complete? Right?
This basically is a tale of two cities. My more established Fellowship is in the pit. This is the second FA in a row that there was not much enthusiasm about doing since it is right on the heels of an Event. Our normal position was top 10 or top 20. The prizes were never an issue for this fellowship. For us, it is a way for those fellows with good organizational skills and good logistic skills to shine. Doing well in the rankings is nice but secondary to working together as a team.and how does that differ compared to before?
All those dwarven, treant, bakery badges where fun and did not look like work?
One of the biggest complaints ever about the FA is that the prizes ain't worth the effort.
that stems from the feeling it's looking more like work than fun, and thats a complain for years now.
Have them and it still takes at least 2 rotations of 3 hour builds with some enchanted and some loss since you overly collecting is hard to avoid. So yes at least 4-7 depending on chapterGoing by the amounts needed to complete quests and the bracelet badge, I would say Inno thinks you should have 4-7 leveled boosted tier 1 factories, depending on chapter.
Compete against who? Compete against another FS with a strong strategy and solid team work? Sure. Compete against a FS that demolishes their cities and puts in whatever buildings they need to win? No.Any fs ought to be able to compete in the FA by having a strong strategy and solid teamwork. Not because of how many chapter 3 or up cities they have, and how many manus each of those cities can afford to place WHILE competing in the rest of the FA.
Yes of course, lyapo. Doing so has always required a strong strategy and solid teamwork. Which, btw, has always made FAs fun to me - even when/if the competition was only against our own record - but more so the stronger the competition got.You want to compete, fine. Match your competitors effort. Inno did not set the level of effort required to compete.
They set the level to complete.
I’ve played the first 2 levels (to the frog) of the spire and earned zero Catalysts! Several hundred thousand spell fragments, zero Catalysts.I am very confused. You are in an active full FS with an outstanding mix of chapters. Dont you have any spire junkies?
The tier 1 increase is in Elvenar chapter, is it not?I just got into chapter 17 so the amount of T1 I need for the golden bracelet increased, but I am nowhere near the upgrade tec for my T1. I have 3 of my boosted T1 out (steel) maxed upgrade that I can and still need 7x3hour productions for 1 badge, or 3x9 hour productions and a 3 hour production on top (that is with MM spells on as well). That is crazy high for the amount of badges needed.
You dont need 100s of them to complete the FA.A badge relying heavily on chance is fine by the dozen, not by the 100’s
The tier 1 increase is in Elvenar chapter, is it not?
But you might need 100s to competeYou dont need 100s of them to complete the FA.
True. Which is when you break down and teleport everything that is not nailed down and throw up moonstone library sets. You stop crafting CCs except during the FA. Gathering relics in the between times and hoarding speedups.But you might need 100s to compete
True. Which is when you break down and teleport everything that is not nailed down and throw up moonstone library sets. You stop crafting CCs except during the FA. Gathering relics in the between times and hoarding speedups.
Then when the FA starts you will be ready to compete with the other FS.
This is a great strategy. It will work best for fellowships with a strong history of strong spire play (it takes a looong time to gain enough teleports to tear a city down - although this is why most fss don't attempt to compete heavily in every FA) and the moonstone library sets are invaluable. I wonder how needing so much space to make bracelets now (at a competitive rate) will impact that. I wonder what fss without heavy and long term spire players will do.True. Which is when you break down and teleport everything that is not nailed down and throw up moonstone library sets. You stop crafting CCs except during the FA. Gathering relics in the between times and hoarding speedups.
Then when the FA starts you will be ready to compete with the other FS.
No not everyone. I am assuming spire junkies have sets laying about.As for Library sets, are you just assuming everyone has five or ten sets just laying around?
I completely agree with this. It allows most players to make a meaningful contribution without tearing up their cities.And while others disagree with me on this, I am sure, the change to the bracelet was a step in the right direction to stopping this dismantling of a city. I really do expect them to give us a supply-collecting badge that will do the same for workshops as the bracelet did for factories.
Assuming you spire, I hope you got DAs or something lovely instead.my chapter 8 Beta city has still not completed the set even once.
Since the conclusion is the bracelet is slanted towards the newer cities, I think it is important to point out that a 700% boost is also completely unrealistic for those same cities. I'm entering Ch 7 and have none of my boosts to 700% yet. While you can argue about what point the average city reaches 700%, I think it is completely fair to say it would be the unusual city that made it before finishing Ch 4 for sure. When you take that boost out of the equation, the "slant" seems to disappear.We had a FS member comment on how easy the Bracelet badge is. For me, I didn't think it was easy at all, so the scaling must be quite interesting.
Using @Jackluyt 's data for goods required per chapter, I made my own table of 3h productions required per badge (the last column is for chapters that get an upgrade to during the chapter and haven't done the chapter upgrade yet -- this is using Elven Planks for production data and assuming a 700% boost (something that might not be realistic for very low chapters).
Chapter 3h Productions per Badge (Using previous chapter building) 1 #N/A 2 1.9 5.8 3 #N/A 4 8.9 19.5 5 14.8 6 9.1 19.8 7 13.0 8 16.0 9 8.6 21.0 10 11.2 11 12.1 12 10.2 15.5 13 12.8 14 13.6 15 9.5 16.2 16 11.3 17 13.2
So yes, the bracelet is slanted towards smaller cities and towards the people in chapters with a goods upgrade (assuming you have had a chance to do the upgrade).
Dont take it personally but understand that when some of these people say new....they mean over halfway through the game.Since the conclusion is the bracelet is slanted towards the newer cities
I agree the bracelets are challenging. However, I played this in Beta and the requirements for live are 30% lower than in Beta. From looking over the comments, the complaints about bracelet requirements are reduced by substantially more than 30%, so I suspect Inno will think the current requirements are probably OK.Yeah, the thought behind it is nice; just the scaling is way off.