BrinDarby
Well-Known Member
If you try a test city, you have to morph into "Shultz"
to see how bad/good it is.... You have to pretend you
"know nothing", and play that way.
My guess is, more ppl than before, will hit CH5 and be :
OverScouted, OverExpansioned, out of goods, and out
of troops too. Thats if they stuck around long enough.
Hitting the slog in Ch3 to CH5, breaks alotta players,
that is without considerable fellowship shupport....
One reason req's for stuff in CH3 and below are as low
as they are, is because untill you hit 700% boost on ALL 3
of your boosted goods... playing is expensive. Starting CH4
the req's are such, that advancement speed decreases due
to... game balance used to match the old tech tree, and
last time I checked... Inno didn't go back and readjust like
1000+ buildings's stats and CH req's .... lol. ( 700% boost
takes more time that you think... lol )
I'll never understand the chg, cause I'll never get a 1on1
with someone who can explain it to me step/step.... heh.
to see how bad/good it is.... You have to pretend you
"know nothing", and play that way.
My guess is, more ppl than before, will hit CH5 and be :
OverScouted, OverExpansioned, out of goods, and out
of troops too. Thats if they stuck around long enough.
Hitting the slog in Ch3 to CH5, breaks alotta players,
that is without considerable fellowship shupport....
One reason req's for stuff in CH3 and below are as low
as they are, is because untill you hit 700% boost on ALL 3
of your boosted goods... playing is expensive. Starting CH4
the req's are such, that advancement speed decreases due
to... game balance used to match the old tech tree, and
last time I checked... Inno didn't go back and readjust like
1000+ buildings's stats and CH req's .... lol. ( 700% boost
takes more time that you think... lol )
I'll never understand the chg, cause I'll never get a 1on1
with someone who can explain it to me step/step.... heh.