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    Your Elvenar Team

News from Beta - May Contain Spoilers!

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Pheryll

Set Designer
Unfortunately all changes must be done on beta, live servers are not place for changes and Marindor is blocking the changes to come.
The only thing we can do is write mails to the central to replace this incompetent person to make serious changes to save the dying game.
So what happens internally when @Xelenia forwards a suggestion? Is the careful setup and restrictions she has placed all for naught?
 

SoggyShorts

Mathematician par Excellence
So what happens internally when @Xelenia forwards a suggestion?
sugg.jpg
 

edeba

Well-Known Member
FOE versions had bonus questlines, challenge reward and a lot more bonus currency than this.
Nothing will change as long as Marindor is CM of beta. Doesn't allow any discussion, bans for oppositions, is less prepared for his/her role than a lot of players. Unfortunately all changes must be done on beta, live servers are not place for changes and Marindor is blocking the changes to come.
The only thing we can do is write mails to the central to replace this incompetent person to make serious changes to save the dying game.
It is unbelievable that with the most negative feedback ever, they went ahead with only minor lip service changes to what they started with.

I had a look at inno, the company, https://www.innogames.com/company/about-us/#c1918.

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I think this new tournament has been a major fail in following any of these standards... There is nothing fair about slaughtering the game for hundreds of players, and players that are the reason for the success of the company. The speed one also had me choking. The length of time we were just left in limbo with thousands of comments that this is a bad idea was insane.

This team in inno has truly lost its way.
 

Xelenia

Ex-Team Member
So what happens internally when @Xelenia forwards a suggestion? Is the careful setup and restrictions she has placed all for naught?

Good Morning,

Idea and suggestions are not only received from beta. Yes they are tested on beta....thus the name of beta, which is short for "Beta Testing". Ideas and suggestions are populated from across the board and all CM have the same communication set up with developers. The beta CM simply handles them more in the 'face' because well, again..."Beta Testing".

Xelie
 

Ashrem

Oh Wise One
On a really busy server, there are fewer than 500 people who are going to be adversely effected by the tournament (and yes, I'm one of them) once a month or so. Probably fewer than 200 who will be affected more than twice a month. Meanwhile, there are probably at least 1000/server who will be affected in a positive way, able to do more in the tournament than they could previously.

I suspect Inno knows exactly who they are listening to.
 

Pheryll

Set Designer
On a really busy server, there are fewer than 500 people who are going to be adversely effected by the tournament (and yes, I'm one of them) once a month or so. Probably fewer than 200 who will be affected more than twice a month. Meanwhile, there are probably at least 1000/server who will be affected in a positive way, able to do more in the tournament than they could previously.

I suspect Inno knows exactly who they are listening to.
Yeah by implementing it on live, they have locked themselves into a system that does not meet many of their goals, and will have a hard time shifting to a system that does meet their goals because so many people had an easier time with the incomplete fix.

I have looked at the many statements that the moderators and developers have communicated, and I am fairly certain that they were looking for an equation like the following: Quadratic function(research) + Linear function(city size) * Linear function(wonder levels). The function gives a reason to progress as it allows more wonder levels/city size to be taken to maintain the same percentage as you advance, and the research would be in line with the training speed.

However, this is not the first time that the Elvenar team has adopted a model that did not match their goals in the slightest. Previously they introduced the infinite quest system and made mention that they would not be returning to the limited quests. Well the infinite quest system was abandoned, and who knows what will happen with the new tournament, other than the transition to a new system in the distant future may be fairly rocky.
 

Ashrem

Oh Wise One
However, this is not the first time that the Elvenar team has adopted a model that did not match their goals in the slightest
That's all assuming that you know their goals and are correct about the disconnect. Maybe their experience is that the UK server has sold more diamonds than it did before the changes rolled out. After all, diamond sales is the only feedback they have to listen to.
 

Ashrem

Oh Wise One
I'm sure people want to believe this doesn't meet most of Inno's eight listed goals, because it makes them feel better about opposing it, but I don't see how to come up with that:
  1. Fewer clicks, and fewer provinces completed reduces energy consumption might be a net + for sustainability. At worst/most-likely. it's probably neutral.
  2. Appears on the surface to be in line with fair play for the majority of players. Some are negatively affected, but most are either neutrally or positively affected and the vast majority are affected the same.
  3. No apparent relationship to Open information sharing (exactly like all the other dev actions related to Elvenar).
  4. Nothing to indicate it will make the leadership or their teams less passionate, and converging code between Spire and tournaments while eliminate constant complaints about Optional SS techs might just improve their ability to handle changes and feedback, so make them more passionate.
  5. If the goal is diamonds sales, we have no evidence that it will have a negative effect on the total across the company. Getting rid of giant scores on the leader-board seems like a way to improve competition (and therefore diamond sales).
  6. Not entertaining our whinging on the forums is defintely in line with quick decisions. Delaying for more changes is defintely not in line with this.
  7. They've encouraged tons of feedback by giving a longer than usual beta process and a secondary semi-beta on the UK server. I don't recall any past change that allowed more feedback opportunities. (Encouraging feedback is not the same thing as catering to it.)
  8. Simplicity is hard to judge without access to and experience around the code, but only having one combat code base for both Spire and Tournaments pretty much has to be simpler than having two different mechanics.

I think on the whole there's zero evidence that it has failed to meet Inno's corporate goals. The fact that it's going to be an annoyance for the squeakiest forum participants doesn't change that.
 

Pheryll

Set Designer
I'm sure people want to believe this doesn't meet most of Inno's eight listed goals, because it makes them feel better about opposing it, but I don't see how to come up with that.

I am not even referring to corporate goals. I am referring to the goals that they had particular to the spire/new tournament equations, including the following:

1: Players are encouraged to advance through chapters as remaining in a chapter and just building up wonders/land will penalize them.
2: The formula brings even difficulty across chapters.
3: The randomization of enemies makes fights more interesting and engaging.
4: Moving away from squad size and province based systems, the formula is more balanced.

There are many other statements made, and these are not word for word; but they do accurately express what the moderators and and official announcements claim.
 

Jackluyt

Platinum Leaf -FB
What concerns me about the new mix of enemies seen in Beta is that many of the Encounters feature several or even all five enemy types. The old system, typically one only had to deal with a maximum of 3 enemy categories, which made choosing your army much easier.

We all know that the Barracks troops are 'generalists' - equally effective against two types of enemy. The Merc Camp and Training Grounds troops are 'specialists' - very good against one of the two possible enemies, and weak against the other.
It appears to me that having every fight featuring so many enemy types, it makes using the advanced troop types more difficult or even impractical, so for many Encounters I have reverted to Barracks Troops which have fewer losses on AutoFight.
This at a time when they have given us the ability to train in all three buildings simultaneously - so we can make plenty and plenty of 'advanced' troops - which we are less likely to be able to use.
In the current tournament, most of the Encounters needed a mixture of Golems and Archers, and it was difficult to use the 'advanced' troops on AutoFight, because they were likely to get slaughtered.
I wonder if the developers considered this?
 

Jackluyt

Platinum Leaf -FB
Announcement Wednesday October 7th:
Selecting a Light Object in the Misty Forest now lights up the patches where the light object can be used.


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hvariidh gwendrot

Well-Known Member
speaking of squad size .. is there any advantage to spire or tournament play going back for the optional squad size increases ?
edit add: reading up having 500 people negatively effected is saying 20 full fellowships of pissed off players .. that's a lot of negative buzz for the 1k who will play the game and will grow in to the problems the 500 are bichin about .. that's a bad system to implement for those numbers
 
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hvariidh gwendrot

Well-Known Member
yes that is someones opinion is there a for real break down that has been done ?


edit add : cool thanks Ed & Pheryll
 
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Pheryll

Set Designer
yes that is someones opinion is there a for real break down that has been done ?
The statement is based on MinMax's data. His equation shows that optional squad size technologies do not have any influence on the spire or tourney impacting the number of troops you bring in.

Those advocating for taking optional squad sizes now do so because of its positive effects for world map fighting and its synergy with several wonders.
 
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