Deleted User - 1178646
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This doesn't make sense. If a full queue of any 1 building takes me 5hrs then whether I use a 5hr timer to clear the queue 3x, or use a 5hr timer to clear 3 independent queues gives me the exact same number of troops for the same cost, either way. If one queue is LESS than 5hrs to clear, then maybe I can see an argument as I would be wasting some of my timer (but I would then just make sure production is never faster than 5hrs).
I don't see it as a nerf to the brown bear either. Making it less essential: Yes. But not a nerf. If my queue of troops in all 3 are fully produced and not collected, activating brown bear if they are in 1 queue or 3 then collecting will still give the same amount of troops. Then, because I will be able to produce more troops in 3 separate queues it will actually give me MORE troops over the life of that one feeding (not withstanding the use of any timers).
The "influence" of time boosters is greatly diminished.
Thats the nerf.
Where timeboosters had a great influence that influence now is only 1/3rd
So yeah you still get the same number of squads from that booster, but on the total pile of squads that influence is greatly reduced.
This way the units making of timeboosters are nerfed and the requirment to play spire is also reduced a lot.