"skill based events"?? Are we playing the same game/event? Where is the skill?
The sand pit is droll and the prizes are wholly uninspiring. You can expect to win such delights as a single PoP, 5 rune shards, 5 AWkp, 5 troops, etc etc. The chances of getting a daily prize building are scarce to say the least.
I completed enough quests to get 1260 in event currency, bought 3 x 420 tool kits and ended up with 53 and 55 Amuni tablet thingamajigs. I need 260 to complete the building.
There is a great deal of skill in knowing both
how, AND, when to use each tool effectively...
For example, I *NEVER* spend any tools to open up a square with a 'prize container', if it is a lower daily% and won't reveal any 'darkened' squares and/or push me forwards. If a container is only say 5-12% at the daily, using even a single candle/whatever is a waste if it does nothing else! On the other hand, if it's a container that has a 25% or higher shot at a good daily prize? Sure, that's worth it.
Also, knowing how and when to use the explody ball/casket/whatever is critical to success... without intelligent use of those to get around corners, you'll end up using 3-4x as many tools to navigate those horrific alleys that crop up!
If you can't get
at least 17-18 cats/amunii thingies per tool pack, then I'm sorry to say, but you probably need to improve your tool usage.
It's easily possible to gain 20-24+ grand prize tokens per tool pack once you know how to best utilize each tool.
...at least, it was easily possible in the Halloween event... we'll see just how much INNO nerfs the ever-living gak out of tomb on this one?! >.<
Also, you can't use CC for quests that ask for enchantments so its a real PITA having to empty out the MA production queue just to craft enchantments I don't need. I normally craft CC all day every day.
I won't be playing that event here. Far too much effort required to generate 6k in event currency to fully evolve a building of no appreciable value (to me).
So INNO is knee-capping the players yet again? How is that our fault for wanting something other than the ranDUMB chest system all the time? Now as long as gaining enchantments from tourny provinces is still valid, it's not exactly a deal-breaker. (...until they probably nerf that option too!?)
As for the building's value? Anyone who needs Orks production will absolutely want this building, since it nukes every other Orks producer from high orbit!
I really like the orc production on the building. Chapter 9 and orcs are currently my limiting factor. This building will definitely help!
I do believe I warned you about that?!
Last week was 13k Orks to clear Lv2 of the Spire, (had 10 negotiations in a row that demanded Orks for feth's sake!!)
This week thankfully was kinder and only chewed through about 4.5k boyz.
I will absolutely be replacing both my Ch9 Ork Nests with this building!