While this is true, it also isn't right, because it will result in a bell curve and that means most will be fine, some will be overflowing and some will be suffering from an extreme lack. Since this is now a Priority by INNO as seen by the inclusion of more pet food enabled items, there needs to be an adjustment to balance or increase the availability of pet food for all.
Bell/gauss curves work to a certain extrend.
They only work where there is a clear beginning and a clear end.
For example a concert.
You define your ticket price on the gauss curve.
You look at each price what the turnup is of people and calculate at which price the profict is maximum.
At a price of 0 you sell out 10 times (10 concerts) but there id no profit, at 10 dollar you sell out 6 times at 20 dollars you sell out 5 times ect
But at a certain price lets say 2000 dollars you wont's sell a single ticket, at 10K or 10m the same.
Now when we look at odds or RNG the curve works on small numbers and only on half the curve
For example after 10 rolls 1000 people have 0 petfood, 2000 have 1 petfood, 3000 people have 2 petfood and 2000 people have 3 perfood, 1000 people have 4 petfood ect.
But when we look at 1000 rolls the chance of getting 0 is so atronomically slim that it's more likely you get hit by a meteor or a random object falling from a plane. same with 1000 petfood in 1000 rolls.
So what happens is that both ends of the gauss curve creep up to the middle, when you have more dicerolls claiming that you get 0 or 100% does no longer make a realistic sense. and the more rolls you make the bigger the offset will become of "possibilities" that make no sense anymore.
There might be a theoretical possibility, just like in theory the world could be destroyed tomorrow. theoretically possible but if you claimed that we would call you insane as it does not make sense.
An example of this are these 2 curves, in the first curve we see a RNG with a small sample size. in the second curve we see another curve based on a bigger sample size, lets say 1 year for a player. and whe you look at inno-games level with a sample size in hundreds of millions the line becomes as flat as a pancake.
Therefore looking at a day or a week for the results is not effective. and off cource as a normal user it will never be as flat as a pancake as we don't get millions of rolls, but we do get thousands of rolls.
The first figure is like a single event, your options are limited and therefore the curve will turn out to e the one like figurere 1.
But when we look at petfood, we het thousands of dice rolls, and with those numbers it becomes more like figure 2.
Flat as a pancake is more for inno-games internal. as they literally look and hundreds of millions of rolls.
Maybe someone likes to calculate what the minimum "reasonable" difference is between players with a 22% possibility (5.6 a week)
What would after 1 year (1460 iterations) with 276.000 players (as innogames announced yesterday?)
What would be the difference between player with the lowest amount of petfood and the highest amount of pet food.
Maybe that person can reuse the script fasdfTTT once made on this forum to run a simulation that shows how random the random really is when you look on a year basis.
https://us.forum.elvenar.com/index.php?threads/snow-flurry-probabilities-gps-and-bldgs.5380/
https://pastebin.com/amAREij0
I feel your pain Ed, I too can't seem to keep more then 10 in my inventory either. At first they were plentiful, but since they started putting them up for sale in the packages every so often they seem to have been harder to get for me as well. I actually bought 3 of them for 350 diamonds each the last time they offered them! So their marketing is working fine and as intended I would say!! I guess my pets are going on a diet until I can get my inventory up a bit.
No offense but I still remember all the complaints on the forums when we had 9 recipes.
the reduction from 9 to 3 (and later to 4) was something many players asked for.