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    Your Elvenar Team

Player vs Player

DeletedUser

Guest
I would be careful about doing PvP [I do not mean that you should not]
I used to play Evony, I had played it for 6 months and I had 5 cities,
I came home one day and found that someone had taken all 5 cities
and I would have to start over, with a brand new city,
So I quit - I do not like spending 6 months [or more] and have nothing to show for it.
if you do PvP, I think that it should be an Arena type [Challenge another's City's Army in battle]
or as a raid on another City for Resources or something like that

Your a liar, i played evony for 4 years.... in fact i was eventually a paid consultant on how to improve it, there never was a way they could take everything from you and start over, your main city always remained, your sub cities could be taken though, so don't go start rumors you know are not true, Yes PVP would be great for this game, but the developers of this game have no clue what they are doing , they can not even fix the culture bug, to compute culture right
 

DeletedUser

Guest
Please make this a PVP , or at least a PVP option, its already hard to build and get resources when there is a bug in the culture feature, The game doesnt compute it right. it doesnt know how to add or take away the right culture. ( at least from what it says the requirements are) if it says its going to cost 14 culture then it should take away 14 culture not 114, this makes it very hard to keep up on the culture needed. if not PVP at least make it a little easier to battle to providences, thats insane how they get 8 troop slots to your 5 , with 5 times as many troops in them, makes you have to negotiate way to much!!
 

DeletedUser511

Guest
I will quit this game if they make it where you can steal. I like these kinds of games but I dont like building up and then someone stealing it. Go play one of the million out there and steal from them. Forget this idea!
 

DeletedUser626

Guest
i like the neighborly help(ful) element of this game. and would prefer additional aspects that encourage neighbors in helping each other (humans & elves) with new fellowship quests. adding a consenting player v's player element to this game (in my humble opinion the battles feels like a smaller scale might and magic battles), isn't something I'm looking forward too.
 

Valtitude

Active Member

Yes, thats why i wrote it ;)

This "project" its just suggestion, administrators will do what they want with it but tell me something. How you see this game after few months? What will you do when you took all your land so there will be no option to build something new; you will discover huge terrain and still do same thing xxxxx times. Right now TOP players is that one who spend more $$ for diamonds. nothing will be change in future, players like me who dont have cash for diamonds never will be like them, thats why i want pvp where i can show with strategy that spending cash its not everything ^^

btw. I was one of the best players in Polish Tribal Wars.

All due respect, isn't it a contradiction in terms to say PvP would allow you to show "spending cash is not everything", when you seemingly want to use PvP to steal another player's goods? I find the limits of playing without spending diamonds frustrating at times too, especially for game space. I intend to spend as little real currency as possible to play this game but I get impatient for results too. I won't play a game where I spend real currency - even if it's a small amount, when the game allows any or all of what I've worked on to be stolen by thieves. Besides, the very real danger of thieves stealing currency exists on the internet. I don't want or need that concern in a game I'm using to relax and exercise my mind in a multi-tasking, logical and creative way. I don't care to play war games. This game is far more than Farmville.

Might this need to compete with other players be met as challenges? Like gladiators in a coliseum. The battlefield already exists for this game. Quests could lead players to the challenge area. Persons who want to engage in a challenge enter their name in a pool (not unlike the Trader screens). Other players can choose to take up a challenge. Each player decides what they're willing to risk - like betting in Poker. Costs could be a player bets coins, some amount of goods, a building, culture and workshops - maybe even purchased diamonds (?!) Players lose the bet if they lose the challenge. The winning player gets a new - whatever. This might even work for the new Fellowships in Winyandor. Fellowships could challenge one another, IF members of that Fellowship who don't want to compete, can opt out. No one gets robbed or forced to take part in a challenge. Players who choose to opt out of challenges can stay away from that part of the game without penalty. Players might refuse initial quests with 'do not ask again' button - or not. lol


More people actually stay behind building products, making goods and keeping the home fires burning than actually go to war.

I'm impressed with this game and am enjoying it. It's still so new, there is lots of potential for growth and lots of directions the game can take.
imnsho
 

DeletedUser684

Guest
In addition to what other people have said, I couldn't help but feel when reading the OP about sending armies to help defend, etc. that it reminded me of playing Grepolis. While that is a great game for the people who enjoy it, I quit Grepolis (and what was eventually the winning guild) for the same reason I would not want this: I want to be able to sleep at night. If you have to stand vigil over the game 24/7 in order to prevent attacks, it is no longer a game, it is tiresome work.
 

DeletedUser511

Guest
They was already said there wont be attacking other towns and im glad for that.
 
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DeletedUser

Guest
Really, for all the players that are STILL asking for PvP in this game, this is not for you, you know the war games to play. Head for them.
If fighting the Golems and Necromancer do not get your jollies off, there is always the real military, if that will help quench the urge to always battle.
InnoGames has five games you can have at it, that you can choose from, this one is not included. For a larger selection, open another tab and type in "war games", voila, you just may find that ultimate game/match that you so crave.
 
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DeletedUser684

Guest
Please make this a PVP , or at least a PVP option, its already hard to build and get resources when there is a bug in the culture feature, The game doesnt compute it right. it doesnt know how to add or take away the right culture. ( at least from what it says the requirements are) if it says its going to cost 14 culture then it should take away 14 culture not 114, this makes it very hard to keep up on the culture needed. if not PVP at least make it a little easier to battle to providences, thats insane how they get 8 troop slots to your 5 , with 5 times as many troops in them, makes you have to negotiate way to much!!


This is entirely off topic... LoL. I say that so that people don't reply to this reply. Can you send email to people from the forum? I'm not that familiar with the features. Anyway respond privately since this is off topic... or start a new topic.

I don't see culture being computed wrong... unless I'm missing something. The problem is that to get the multipliers, you have to have N times the base amount of culture... so if you are at 170 boost and you add a 14 point upgrade, it will cost N times that amount to stay at 170 boost. That is why culture drops so fast. I haven't sat down to compute what the actual multipliers are... so if someone wants to link to a post of the values, that would be helpful. Is it being computed wrong? I don't know. Just make sure you aren't confused about how it's computed before saying it's a bug.

About battling in the provinces... I think it is designed to keep you from advancing too fast. The troops that you battle are slightly weaker than your own, so you do have an advantage. You also have an advantage (hopefully) in being smarter than the AI and being able to use that to overcome larger forces. Sometimes you need to pull your troops back and allow the enemy to close the range before attacking... other times it is to your advantage to press them quickly. You have to figure out what gives you the best chances. I was stalled for a little while, taking too many casualties, but I have my Blade Dancer upgrade now, and soon will have the next squad upgrade. I have been able to clear almost every province within 4 radius (battle only). With the squad upgrade (up to 64) I should be able to extend that to 5. Once you get Treants... (I don't have them yet, but...) I think you should be able to use them as a shield wall for your archers. They are slow as molasses, but can kill anything that comes in range of them. That should extend your borders even further.

If you are a human settlement... well... good luck to you... I haven't played one. I can only assume that you have similar advantages over the provincial troops.

All in all, I think I am battling enemies that are pretty much on track with my tech advances. If you are not as good at combat, then you will have to progress farther in tech to make up for it. If you are better at combat, then it will take less dependency on technology. I was a little miffed for a while, but it does make you have to decide whether to go for the military tech first, or for the production or land expansion. Sometimes it's better to go for the military so that you can battle more easily for the points, and then use the points to catch up on the other tech. Also, if you tend to battle instead of negotiate, then upgrading your barracks and armories becomes much more important and valuable. You could play the entire game without fighting anything, but you would be spending a lot of resources unlocking encounters. The last 2 provinces that I cleared, I lost about 20 squads of 48 (a little over 2 full squads per battle lost). If you don't upgrade your barracks and armories, that would take forever to replace. Anyway, would I like to battle faster? Yeah, probably... I like being able to advance more than one technology per day. Should it be easy? Honestly, I don't mind getting stalled once in a while... it shows that the game will remain challenging. It's all a matter of balance.
 

DeletedUser61

Guest
Odds and ends:
  • Folks can set their notifications such that posts forward to their email account.
  • Personal Messages are probably the more appropriate means of contacting folks about forum based issues.
  • Once you have conquered 150ish sectors, the size of the defending squads becomes prohibitive.
  • But the good news is that you'll have goods coming out of your ears, by then, so you can afford to bribe them.
That said - I actually saw a post where somebody was complaining that they could NOT scout any more sectors BECAUSE their maxed Main Hall could not store enough coins to pay the fee. We should all have such problems.
 

DeletedUser626

Guest
Odds and ends:
  • Folks can set their notifications such that posts forward to their email account.
  • Personal Messages are probably the more appropriate means of contacting folks about forum based issues.
  • Once you have conquered 150ish sectors, the size of the defending squads becomes prohibitive.
  • But the good news is that you'll have goods coming out of your ears, by then, so you can afford to bribe them.
That said - I actually saw a post where somebody was complaining that they could NOT scout any more sectors BECAUSE their maxed Main Hall could not store enough coins to pay the fee. We should all have such problems.


thank you, all great points. while i'm not there (yet!) scouting shouldn't cost more coins than what we can hold in a max(lvl15) main hall.
if main hall has a max limit, then so should scouting costs.
 

DeletedUser511

Guest
I dont think a scouting cost is gonna cost more then a maxed main hall can hold. That would be dumb.
 

DeletedUser61

Guest
But that doesn't mean it not true. Don't expand your Main Hall, and you'll very quickly hit the limit.

Scouting costs go up with distance while Main Hall capacity is capped by the Tech Tree. There's no requirement, whatever, that you have to expand in a circular region, so you could go for long and narrow.

Now you have a project that you can chase, huh? See how far you can get from home, before you can't afford the scouting fees.
 

DeletedUser

Guest
Cost of culture boost:

EC = Excess Culture
RC = Required Culture
WP = Working Population
N = +0.2 for each boost level over 100% (e.g. 0.4 for 150%)

EC = N*(RC+WP), rounded (up?) to two significant figures.

Case in point: my town on Winyandor has 908 WP and 888 RC. 908+888=1796 so...

Bonus (N)EC
[TR1][TD1]100% (0.0)[/TD1][TD1]0[/TD1][/TR1][TR2][TD1]125% (0.2)[/TD1][TD1]360[/TD1][/TR2][TR1][TD1]150% (*0.4)[/TD1][TD1]720[/TD1][/TR1][TR2][TD1]160% (0.6)[/TD1][TD1]1100[/TD1][/TR2][TR1][td1]170% (*0.8)[/TD1][TD1]1400[/TD1][/TR1]

p.s. - Table formatting with bbc is tricky!
 
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DeletedUser61

Guest
It's an ugly procedure, but as you can see at http://www.bbcode.org/examples/?id=14 the bbcode looks a lot like html tables. This allows you to set up the tables elsewhere, and then cut and paste the HTML code.

I fiddled around with the Courier New fixed width font and the BB Code command, but that approach isn't satisfactory either, regardless of what's suggested in the XenForo forums.

Code:
H1 H2 H3
1  2  3
4  5  6
10 11 12
 
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DeletedUser684

Guest
But that doesn't mean it not true. Don't expand your Main Hall, and you'll very quickly hit the limit.

Scouting costs go up with distance while Main Hall capacity is capped by the Tech Tree. There's no requirement, whatever, that you have to expand in a circular region, so you could go for long and narrow.

Now you have a project that you can chase, huh? See how far you can get from home, before you can't afford the scouting fees.

... or be stymied by the strength of the provincial troops as you get farther from home... or not be able to negotiate because you are weeks from producing the trade goods that it is asking for...

I'm going to start a new thread on scouting/provincial troops. Please join in the discussion there for that topic... so as not to continue off the topic of PvP.
 

DeletedUser788

Guest
I would be careful about doing PvP [I do not mean that you should not]
I used to play Evony, I had played it for 6 months and I had 5 cities,
I came home one day and found that someone had taken all 5 cities
and I would have to start over, with a brand new city,
So I quit - I do not like spending 6 months [or more] and have nothing to show for it.
if you do PvP, I think that it should be an Arena type [Challenge another's City's Army in battle]
or as a raid on another City for Resources or something like that
ok First of all there is absolutely No Way you wouldve had to start with a brand new city in Evony XD just no way, because it is specifically Stated When you try to capture a players LAST CITY, you are told to have mercy on your enemy and not take their only city, and maligoth i agree pvp should be put in, or atleast be a world(server) that has this in it and leave people with the Non-Pvp servers/worlds
 

DeletedUser788

Guest
when i started playing the game i expected it to have some Taste in Capture, Seizing(Player pays Tribute like in Evony, City is NOT CLAIMED by attacker),and Stealing from the Enemys Stocks of Gold, Like the Dev should make a Server/World Specifically Enabling this kind of GamePlay. it would give the game some Taste Wouldnt ya think?. and as well on this server made for this gameplay while allowing us to build more Citys than being Expansions :(. And yes like in Evony >.>. and we could also capture another players city, Also there being a Player Protection. or it would be pretty cool just to make Pvp a Mode that Players could choose to Perminantly Have ON or Leave it off. leaving the player unattackable

Edit:
Or just atleast have the pvp part in the servers, and make us able to have one extra City and in order to get more citys you would have to capture a player, But it will be Not Possible to capture a Players ONLY CITY

Hope Ive gotton This Discussion back On Track :p
 
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DeletedUser511

Guest
They said they and the players like it peaceful. Go play them other games that let you steal and leave this PVP out of this game. The DEV already said NO so NO is a NO!
 
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