Please make this a PVP , or at least a PVP option, its already hard to build and get resources when there is a bug in the culture feature, The game doesnt compute it right. it doesnt know how to add or take away the right culture. ( at least from what it says the requirements are) if it says its going to cost 14 culture then it should take away 14 culture not 114, this makes it very hard to keep up on the culture needed. if not PVP at least make it a little easier to battle to providences, thats insane how they get 8 troop slots to your 5 , with 5 times as many troops in them, makes you have to negotiate way to much!!
This is entirely off topic... LoL. I say that so that people don't reply to this reply. Can you send email to people from the forum? I'm not that familiar with the features. Anyway respond privately since this is off topic... or start a new topic.
I don't see culture being computed wrong... unless I'm missing something. The problem is that to get the multipliers, you have to have N times the base amount of culture... so if you are at 170 boost and you add a 14 point upgrade, it will cost N times that amount to stay at 170 boost. That is why culture drops so fast. I haven't sat down to compute what the actual multipliers are... so if someone wants to link to a post of the values, that would be helpful. Is it being computed wrong? I don't know. Just make sure you aren't confused about how it's computed before saying it's a bug.
About battling in the provinces... I think it is designed to keep you from advancing too fast. The troops that you battle are slightly weaker than your own, so you do have an advantage. You also have an advantage (hopefully) in being smarter than the AI and being able to use that to overcome larger forces. Sometimes you need to pull your troops back and allow the enemy to close the range before attacking... other times it is to your advantage to press them quickly. You have to figure out what gives you the best chances. I was stalled for a little while, taking too many casualties, but I have my Blade Dancer upgrade now, and soon will have the next squad upgrade. I have been able to clear almost every province within 4 radius (battle only). With the squad upgrade (up to 64) I should be able to extend that to 5. Once you get Treants... (I don't have them yet, but...) I think you should be able to use them as a shield wall for your archers. They are slow as molasses, but can kill anything that comes in range of them. That should extend your borders even further.
If you are a human settlement... well... good luck to you... I haven't played one. I can only assume that you have similar advantages over the provincial troops.
All in all, I think I am battling enemies that are pretty much on track with my tech advances. If you are not as good at combat, then you will have to progress farther in tech to make up for it. If you are better at combat, then it will take less dependency on technology. I was a little miffed for a while, but it does make you have to decide whether to go for the military tech first, or for the production or land expansion. Sometimes it's better to go for the military so that you can battle more easily for the points, and then use the points to catch up on the other tech. Also, if you tend to battle instead of negotiate, then upgrading your barracks and armories becomes much more important and valuable. You could play the entire game without fighting anything, but you would be spending a lot of resources unlocking encounters. The last 2 provinces that I cleared, I lost about 20 squads of 48 (a little over 2 full squads per battle lost). If you don't upgrade your barracks and armories, that would take forever to replace. Anyway, would I like to battle faster? Yeah, probably... I like being able to advance more than one technology per day. Should it be easy? Honestly, I don't mind getting stalled once in a while... it shows that the game will remain challenging. It's all a matter of balance.