Darielle
Chef, Scroll-Keeper, and Buddy Fan Club Member
Wowsers!!!I'm not a hoarder. I'm just REALLY well prepared.
View attachment 16940
Wowsers!!!I'm not a hoarder. I'm just REALLY well prepared.
View attachment 16940
i am sad you are leaving, as you have been very helpful to me with your advise and information about this game.Leaving the game March 9.
I stared playing Elvenar March 1, 2017. So 7 years. Now, I'm joining the ranks of people leaving. It's not so much due to the changes in the gam., Don't look at that as being the motivating reason. They haven't affected me much. Well, the change to how tourney squad size and catering cost changed, but I got over that-ish. No, it's more that my city has become stagnant. I have more goods, spells, etc. then I need. For example, I have enough PPs to fill a portal 190 times or get 1.5 million spell frags from them. Event buildings don't really help me and if I like a building, I can simply trade out an existing one. My AWs are upgraded to what I want them to be. Doing more to them or adding new ones hurts tourney play. My city is large and full, so the last several times I've done a reorg, it's been painful. Plus, I only do that when a new chapter comes out - once a year. Then it takes less than 2 months to complete. I'm staying in my FS until March 9th after the tourney ends. During the week, I'll be passing on about 6 million normal goods to everyone in the FS. That's 6 million for every good, so 54 million for everyone. The sentient goods are much less. Only about 160k for each of the nine per person. See what I mean about having plenty of everything? Also, there is KP and shards to go. Though, filling AWs with KP won't help them upgrade, nor will the goods I get to them.
Overall, what I'll miss most is the people I've been playing with and being in the forum. They have been what has kept me in the game this last year or so.
Oh, the change to discord for info also made makes info harder to find/follow. But there are more cat pics than here. So, there's that.
Inno has a very low bar for who are considered "active" players. You're considered to be active unless you go two months or more without logging in. That's it. You can do absolutely nothing and just login to talk with friends and be considered active. ElvenStats uses a different formula because they don't have access to login information. They use changes in score as an indication one is active. We have a tendency as players to overrely on this information as it's not really that hard to have no change in your score for two weeks while actually being active but it's all we have. So we use it. It's hard to ascribe your numbers as being totally in response to the recent AW changes without having a baseline number from before the changes. The game has been shrinking for a number of years. My being located on the edge of the wilderness is a testament to that. I didn't suddenly wakeup after the AW changes to find 128 gold mines. They've been increasing for quite a long time. So there is a natural amount of shrinkage and are a part of those numbers you're indicating which when used to support all the players leaving because of the AW changes only serves to weaken the arguments against the recent AW changes as Inno knows how much standard shrinkage there is. For all the complaining about players leaving it's the arguments about there being insufficient access to the resources now required to level AWs that has seen some results.While some players do not play in the tourney at all, players who do participate even for 1 province would certainly be deemed 'active' players by Inno, and Inno publishes the # of players who participate each week in-game. Looking at just 4 of the US servers, in the last 10 weeks total tourney participation has dropped by 1461 players. I would assume most of those have left the game since none of the changes would immediately make doing the tourney less important.
Participation has dropped week over week almost across the board, even with the FA (when more players might be expected to participate in order to gain FA badges). If close to 1500 players have left in just 4 worlds, how many players has Inno lost in total following the changes in AW costs? How many more does Inno have to lose before they do a more significant walk-back??
I'm personally almost there. I have multiple AWs sitting waiting to be upgraded. Just moved into Chapter 14. Now I am getting close of being in a grid lock. My population is low. I have 19 total magical buildings(residents/workshops). So, 19 weeks it will take to upgrade them all with only 1 RR a week from tourneys. Oh, wait.... I need to save RRs to level up 1 of my many AWs that are waiting. Frags? Even with my fellowship hitting 16-19 chests a week doesn't help.Already had one long-time player leave, saying it was specifically because of the changes. Unless the costs of leveling up AWs are reduced and also accommodations or changes are made to things like FA badges, I think we will see many more. Long-time players will leave when the frags they have built up for many years are exhausted and they can't even give KP away any more. New players will leave because so much of the game will be out of reach - they can never catch up to players who had 15 or 20 high-level AWs prior to the nerf.
Lose-lose situation for Inno. And for us.
Yay! I was very happy that my main city had been moved to a more active neighbourhood. Not a single gold mine any more!Today I've broken my personal record in counting gold mines, got exactly 100 of them now on the researched part of my world map.
This is how parts of my former active neighbourhood are looking like nowadays:
I have 56 coin pits. I am trying to be patient.Yay! I was very happy that my main city had been moved to a more active neighbourhood. Not a single gold mine any more!
I think you are right.I‘m beginning to think the bigger your city the longer it takes before you get moved.