@TimeMachine ,
I read your post 4 times. There are so many ways to
discuss it, leading to many tangents. It also relies on
players subscribing to Inno's
premise of playstyle.
On the other hand I watch/read the announcements,
official views we're told, and actual events taking place.
If Inno says " we wanna do X" yet the chg "does Y", then
us players are left asking, "Are we just getting lied to ?"
You mentioned the new crafting recipies, but A) didn't
that just dilute the crafting que, when B) 12-18 months
ago we got the exact opposite craftings, for the opposite
reason. So thats like putting a band-aid on a broken leg.
You're not addressing the root cause, only kicking the
can down the road so to speak, with weak mitigation.
It is playing whack-a-mole, but not with the game...
with the players's playstyles themselves.
Elvenar succeeded ... by attracting a broad demographic
of people, offering many playstyles, keeping the game
pretty darn simple, being non confrontational ( not PvP ),
and based on cooperation not competition. Elvenar seems
to now be failing by going against its core strengths, along
with eroding the trust of its playerbase in Inno's vision.
Elvenar is not ForgeofEmpires and attracts a different kind
of player. If players want FoE, then go play FoE.
Its illogical, if the new CH's can't work without rebalancing,
to not just rebalance the whole game once, then release it.
Unless "you're" a P2P player, all the rebalancing seems to
be making everyone else's cities mediocre. Its also illogical
to claim you are fostering progression, yet on the gound....
the opposite is occurring.
(to me and others) Elvenar is no longer "Fun to play" its a J.O.B,
F2P players and Casual players need not apply. Would "anyone"
go buy a Corvette, then while its in for an oil chg, the dealership
installs a chevette engine because the overall speed limits were
lowered ???
Of course they wouldn't .... (to me and others) The
basic trust between customer and company, has been broken.
TimeMachine, you mention it being more dynamic not rigid, yet
again on the ground its exactly more and more rigid every day.
Any 1 chg on the surface can easily be explained away, yet when
taken in aggregate cannot be.
I'd love to share your enthusiasm, I just cannot. Its both illogical
and innefficient, not to make 1 chg and solve a root cause of an
issue/problem instead of 5-6 mini chgs, becuse Elvenar is so
interconnected, 1 chg can force other necessary chgs due to the
Law of unintended consequences.
Perfect example was Spire prize chgs(nerf), facilitating MA bonus
chest chgs(nerf) and MA crafting chgs that got us the (2) craftings
for CCs costing SFs, only now to be given (3) crafting options of
the exact opposite..... now costing CCs for SFs, and not "fair" when
you compare 2 opposite offers that should be just the same offer
in reverse.
Ohh and "keeping a perfect city",
as you progress, is just as legitimate
as having the goal of a high ranking city or any other playstyle premise.