Varron, thank you for your kind response & explanation. I like your tale of Bizzarelven, ha ha! If I understand you correctly, you are saying that Troops (for a variety of reasons) take longer to train/get stronger/replenish than it takes to earn goods, so that is why fighting is harder/more "imbalanced" than negotiating.
If I am correct in understanding what you are saying, then I do have one further question, for you or for anyone - if it is true that the Devs want a "balance" between fighting & negotiating and not necessarily one style over the other, then the goal would be to get all of us players in the middle where we would be able to negotiate some provinces and be able to fight other ones, right? Not only do one or the other.
Yet - in this new upgrade, many players no longer have the option to negotiate. We cannot produce it ourselves & we cannot trade for it, and we cannot buy it in the Wholesaler. The only option to progress is to fight, and it will be like that for a very long amount of time. That is not balanced.
As an aside, if I am a player who prefers to fight, it may take me longer to train/make my troops stronger/replenish them, but at least I have the option to BUY goods using my coins or supplies (or my own boosted goods) via the Wholesaler. No one has the option of buying more troops in this way, so that's kind of an imbalance too, but that's kind of beside the point, I guess.
At this point, I cannot even TRY to negotiate - it's a foregone conclusion that it cannot be done by me, and a lot of others along with me.
Many of the players who have felt that the game was unbalanced before now, and were frustrated by it, perhaps can identify with the frustration that we stuck players are now experiencing - through no fault of our own.
At least you still had the OPTION of negotiating even if you had to work a bit to do so, or even if it wasn't your preferred choice. You could still find a way to progress, no matter which strategy or path you chose to play by. You may have felt like you weren't getting AS MANY points or AS FAR as a player who had a lot of goods to negotiate with, but you were making progress & you did have options in how you wanted to play the game.
But that is not the case now for many of us, and that is what we are trying to point out.
It's like when I was a kid & I used to play Monopoly with my cousin. He was brilliant at it & I didn't mind always losing to him because he played the game better than I did. What I minded was that it wasn't enough for him to win - he had to make the rest of us miserable while he did so. A game is supposed to be at least a little enjoyable, and certainly we each want to feel like the more we play, the better we get & the more progress we make. As you can imagine, Monopoly ceased to be a game that most of us would play with him anymore.
By the way, my cousin is a millionaire financial advisor now but he's still pretty mean. =(