SoggyShorts
Mathematician par Excellence
Wasn't this 23? Not something I'd pay attention to, so I'm not sure.
I agree. It's like I pointed out in another thread- in chapter 11 your Tier 3 buildings get a 62% boost in production. How many players take that and decide to nuke some T3 buildings?That is, the solution to 'I can't fit this building in my city' isn't and shouldn't always be 'give us more expansions', at least not in my opinion. Where's the strategy in that?
I agree. It's like I pointed out in another thread- in chapter 11 your Tier 3 buildings get a 62% boost in production. How many players take that and decide to nuke some T3 buildings?
I agree. It's like I pointed out in another thread- in chapter 11 your Tier 3 buildings get a 62% boost in production. How many players take that and decide to nuke some T3 buildings?
For my part, I haven't often permanently torn down a building I've taken the time to upgrade fully, but I DO usually get rid of some stuff with my customary post-chapter city remodels. I'm a bit of an odd case though since I usually don't entirely fill my city, which tends to make additions/changes easier to handle in general than someone who's regularly filling every available square.
I'm under the impression that they have very few coders or that those coders aren't very great. Everything takes a long time.
As for something working and then getting broken in an update, inno has this strange way of bundling everything in an update together in such a way that rolling back just one part is somehow not possible. It has happened before where 90% of an update worked perfectly, but because 1 part was broken the entire thing had to be delayed, or it got shipped to live as is with the promise to fix it later.
I wish I knew more about programming so I could know what they are doing differently here, but I've never experienced that sort of thing in other games--other games seem to program an update as 10 tiny updates done consecutively, and not totally dependant on each other to function, so if one is going to cause a problem it can be delayed, removed, or tweaked with the rest of the update being deployed without issue.
Our development team is aware of the intermittent chat connection issues. Unfortunately, there is no estimated time of correction at this time. I will see if we can get an update this coming week.
I have updated the thread - as some of our wonderful players have pointed out the typos. Don't blame me - I don't make them. Hehe. Jk. It should all be corrected now. Thank you!
And we have, how about some feedback from you or Inno as to the comments made here, please. We have spent time and money here because we liked what you folks had made. Now there are changes that damage parts of the program, FOR ONLY SOME? OK, could be I suppose, I assume a fix is in the works. Just tell us something to make us feel better, that you're listening.Feedback: Release Notes version 1.40
Dear Humans and Elves,
We are looking forward to hearing your feedback regarding our update to version 1.40 below.
Kind regards,
Your Elvenar Team
The fact that it's only affecting some people and some of them some time and not other times while others it's constant, might mean that it's not something "broken" but a change in the wild environment that they have to find and build a work-around for. It could be anything from a change in a popular security package or firewall through new code in a cable modem or some piece of infrastructure at certain nodes on the internet to a blacklisting issue in a popular add-block extension on a browser.Yes, if its only a subset it is more difficult to fix in general. But its a problem that is really interfering with play for those affected and its on multiple servers and different countries.
I have no clue how they have programmed the chat part, but many parts should be done modular, in which case it really shouldn't be too hard to take the chatmodule of an older version, where it still worked, and insert it again.
What does this mean? I've always only had 1 page of the traveling merchant. Should there be a 2nd page with options longer than 9hr?
- In some rare cases, players could only access one page of the traveling merchant.