Yes they sure were because they freed up space, I deleted them from my city.Hmmm...I think in the long run, the changes to the buildings will be beneficial.
What if you searched for the perfect dress and once you got home the bag had something entirely different in it...Just saying it's not "right".Hmmm...I think in the long run, the changes to the buildings will be beneficial. They might take some time to get used to, but the way I see it, free goods are just that-free goods. Producing/buying tier 3 goods is not cheap, and the resources it saves on the back end make it worthwhile, IMHO.
That's what this forum thread is supposed to be. The developers are supposed to be reading this, not wandering the halls, picking their noses, or gallivanting off to Monaco for the week!@My Shadow and @Daveen please add your objections by filing support tickets expressing your frustrations. I apologize in advance to the support moderators, but the developers NEED to see that people don't like these retroactive changes.
That's what this forum thread is supposed to be. The developers are supposed to be reading this, not wandering the halls, picking their noses, or gallivanting off to Monaco for the week!
How is tier 3 good more useful than Orcs? You took the building that allowed lower age players to gain a battle unit that they would not otherwise have and nurtured it. Don't lie to the players since that is effectively telling them Foxtrot Uniform. If I wanted tier 3rd goods I would either build that manufactory building or get the Traveling merchant 3. For lower level players, they would build more workshops. Are you trying to kill this game by making it unpopular? Consider me disappointed with the latest release.