Palavyn
Well-Known Member
Platinum is in high demand, Gum seems to be a distant second, while Moonstone is the most abundant.
Arcane Ink is in high demand, Obsidian seems to be a distant second, while Velvet is the most abundant.
Silly Soap is in high demand, Alloy Shrooms seem to be a distant second, while Cosmic Bismuth is the most abundant.
It's been this way since I've gotten into sentient goods. Now, people are going to say they work around it just fine. If you are boosted in Moonstone, you post a trade for platinum at a 10% loss and eventually it gets taken. After all, 10% loss is no big deal. However, unless I'm missing something, this is completely unfair. This is because someone boosted in a high demand good can simply accept 3-star trades. They don't have to spend the time tediously posting trades, there's no waiting AND they get an advantageous exchange rate. There are also players who post ridiculous 1-star trades that desperate players will take. This would be acceptable if everyone were boosted in at least one high demand sentient good.
But as things stand, how is this fair? Unless I'm missing something, some players have a significant advantage over others.
There are a number of ways this can be fixed. For example, the Spire catering can be adjusted to require the more abundant sentient goods most of the time. Moonstone library production can also be rotated each month. For example, next month instead of Moonstone and Cosmic Crapsmuth, it produces Platinum and Silly Soap. Or Moonstone library production could be each player's boost +1.
Arcane Ink is in high demand, Obsidian seems to be a distant second, while Velvet is the most abundant.
Silly Soap is in high demand, Alloy Shrooms seem to be a distant second, while Cosmic Bismuth is the most abundant.
It's been this way since I've gotten into sentient goods. Now, people are going to say they work around it just fine. If you are boosted in Moonstone, you post a trade for platinum at a 10% loss and eventually it gets taken. After all, 10% loss is no big deal. However, unless I'm missing something, this is completely unfair. This is because someone boosted in a high demand good can simply accept 3-star trades. They don't have to spend the time tediously posting trades, there's no waiting AND they get an advantageous exchange rate. There are also players who post ridiculous 1-star trades that desperate players will take. This would be acceptable if everyone were boosted in at least one high demand sentient good.
But as things stand, how is this fair? Unless I'm missing something, some players have a significant advantage over others.
There are a number of ways this can be fixed. For example, the Spire catering can be adjusted to require the more abundant sentient goods most of the time. Moonstone library production can also be rotated each month. For example, next month instead of Moonstone and Cosmic Crapsmuth, it produces Platinum and Silly Soap. Or Moonstone library production could be each player's boost +1.