Deleted User - 850238979
Guest
I've had big cities before and have played extensively in the past as well as having cities on beta so I know what I'm experiencing can't be due to noob mistakes so I'm posting here in the hopes I've overlooked something or that others might be noticing the same thing.
My chapter 5 cities are really struggling to find their feet. The culprit imo is due to reaching ch 5 without first having gained full relic boost. So I'm parked up at the end of ch 5 while I work toward that magic percentage.
I had already tested city growth with this new tech tree on beta and don't remember struggling so much for...well, everything. I'm struggling to make enough goods, coins and culture to cover tourney and spire due to having to cater more than fight. I can't fight as much as I used to because I just can't get enough military boosters from the MA. This has been my experience across all of my cities.
To give some comparison, on beta two of my parked up ch 5 cities had about 750k of each good and only used 4 T1 and 2 T2 manufactories. All other goods came from event buildings. I never had issues gaining military boost buildings and even though those test cities are ch 8 I'm still placing military boosters I got when I ch 5.
It seems to me that the increased variety of buildings for crafting means less opportunities for (useful) military boosters combined with extended time at subpar goods boost is really hurting my city.
I know the new tech tree is supposed to make getting to ch 5 faster and it does but it bites you in the butt by leaving cities under resources.
My chapter 5 cities are really struggling to find their feet. The culprit imo is due to reaching ch 5 without first having gained full relic boost. So I'm parked up at the end of ch 5 while I work toward that magic percentage.
I had already tested city growth with this new tech tree on beta and don't remember struggling so much for...well, everything. I'm struggling to make enough goods, coins and culture to cover tourney and spire due to having to cater more than fight. I can't fight as much as I used to because I just can't get enough military boosters from the MA. This has been my experience across all of my cities.
To give some comparison, on beta two of my parked up ch 5 cities had about 750k of each good and only used 4 T1 and 2 T2 manufactories. All other goods came from event buildings. I never had issues gaining military boost buildings and even though those test cities are ch 8 I'm still placing military boosters I got when I ch 5.
It seems to me that the increased variety of buildings for crafting means less opportunities for (useful) military boosters combined with extended time at subpar goods boost is really hurting my city.
I know the new tech tree is supposed to make getting to ch 5 faster and it does but it bites you in the butt by leaving cities under resources.