Since they let us teleport evolve buildings now, they are just as useful for smaller cities wanting some FA action. One of the smaller cities in my FS is committing to being a bracelet factory and is trying to squeeze in 30 "big" T1s into her chap 4 city.They're also used by players in larger cities to make room temporarily for shanty towns during FA (Fellowship Adventures).
How it goes into storage is how it comes backI am also in Chapter 3 and recently participated in the Donkeyfest Event. When I placed my Excavation Site building (the one you evolve with the winnings of the event exploration) I noticed that I got a choice of a T1 resource in one town and only Gold/Supplies in the other three towns. When one uses the Teleport to move the building off the map, do the 'random' settings reset? The game thinks I was in Chapter 2 for three of them and only one has the chapter 3 designation. I assume the choices were limited because it tagged the building with my level when started - will that adjust to the 'current' level each time I pull it out of 'storage' and replant it? Getting Manufacturing resources as opposed to supplies is really useful at this stage.
I noticed that I got a choice of a T1 resource in one town and only Gold/Supplies in the other three towns.
All buildings that has a "chapter" designation rather than a "level" will be set to the chapter the item was received in. That is, the instant the item graces your inventory with its glorious presence, the chapter is set then. One way to get more out of an event is to not claim any building until the very end of the event, unless you know you're not going to cross a chapter boundary during that time.I am also in Chapter 3 and recently participated in the Donkeyfest Event. When I placed my Excavation Site building (the one you evolve with the winnings of the event exploration) I noticed that I got a choice of a T1 resource in one town and only Gold/Supplies in the other three towns. When one uses the Teleport to move the building off the map, do the 'random' settings reset? The game thinks I was in Chapter 2 for three of them and only one has the chapter 3 designation. I assume the choices were limited because it tagged the building with my level when started - will that adjust to the 'current' level each time I pull it out of 'storage' and replant it? Getting Manufacturing resources as opposed to supplies is really useful at this stage.
Usually event buildings just get replaced because there will always be a new event to win new buildings in your current chapter. Evolve buildings that you want to keep will get fed Royal Restorations and less impressive ones go in the closet and stay there, or are sold off. Since evolve buildings are usually 4x4, you need 16 to upgrade each chapter. This is why sets are a total pain. They have such gigantic footprints and would gobble up lots of RRs so you better decide if they are worth keeping first. Other buildings, like Fire Phoenix, are def worth keeping but may not be worth the RR since you’re mostly keeping it for the feed effect. Fire Phoenix just gives you more coins after the switch from coin rain to portal profit in Dwarf. That isn’t worth the 16RRs per chapter IMO. Another strategy is if you only get maybe 4 artifacts for an evolve building, which doesn’t make that building very attractive as usually it’s only worth it if you get it to 8-10. You might want to just NOT build it and leave artifacts in inventory. Then wait for it to come back in Spire or MA. Once you get enough artifacts, then recraft the base so it is now in current chapter. Saves you a lot of RRs.I guess folks might work hard to get the upgrade tokens if they knew what the choices were at each level.
When in doubt, check the building @ Elvenarchitect..... ( buildings )I don't recall the wiki showing the options per building level.