crackie
Chef, Scroll-Keeper, Buddy's #1 Fan
I have not heard this term used before, but that doesn't mean it's not something I'm already doing and you're just giving it a unique name. What is it?one the most important tactic (to me) is kiting
Of course it starts with a clear battlefield! I took the time to make a clear battlefield from scratch for a reason. You start out teaching the basics and it's understanding the foundations that allows someone to adapt and maneuver to other situations, aka think for themselves. You don't start with specific outlier cases and work out towards general strategy. Otherwise, it's like teaching people how to hit in a 3-2 count before they understand how to swing a bat. People need to walk before they can run. A lot of people are autofighters. Some don't even know there is a battlefield. But for fun, let's look at the alternative...teach people the foundation from the perspective there are obstacles everywhere. "Oh, it looks like you can't move anywhere, hit anything, and you have 2394871893719347293742 obstacle combinations to memorize and account for. Guess y'all better cater!" I think it's far more effective teaching people this is your max movement and range bearing NO obstacles at this starting Position. Now regardless of what RNG obstacles pop up, max movement + range is still the furthest you can ever hope to cover. Anything other potential obstacle combination will still fall under that range!most of your examples occur on a clear battlefield but this never happens
If I know everyone's initiative, movement, and range, (including the enemy's) then I'm not trying to block a Hellhound though. I'm trying have him killed or be as close to killed before he even moves.Those fast ones suck but sometimes you can block them with the hated HM and then they are toast. But only if they don't reach their target on round 1.
I will disagree with that emphatically. If you think understanding clear map strategy and starting position is a fruitless endeavor because it never happens and is therefore a low probability outcome, I'm curious how you concluded on a HR blocking strategy for dealing with a Hellhound as practical strategy. A human city cannot block a Hellhound with Mortar, Frogs, or Orc Strategists since they lack the movement or moves after a Hellhound, and humans don't have access to Golems. I'll even give you favorable terrain RNG in this hypothetical situation where where the Hellhound can be blocked. But then...uh oh, an elf's Golem shares an Initiative with a Hellhound, which means whether he goes first to be able to block the Hellhound is...*wait for it*...dependent on starting position.a lot of the time starting position is overrated
If you understand the foundation, then you can bare knuckle fight with no buffs or Fire Phoenix. If you can bare knuckle fight successfully, everything only gets easier as you progress because your units get more promotions and you have access to more toys (wonders). You wouldn't need to use 6 buffs a week to clear the Spire. But hey, feel free to take none of the advice! People are free to not learn any of this stuff and keep marching Sword Dancers into battle. Doesn't affect me at all!