Count Rupert
Well-Known Member
But the part of the game giving you the quests you don't like is itself optional. You don't have to do any of the quests. You can pick and choose which ones you want to do. Up to you to decide whether the reward is worth doing any of them. In a manner of speaking you do want it super easy in that you want to use an optional part of the game without encountering quests that use optional parts of the game. It makes some sense from Inno's point of view to have such quests as it encourages players to try optional parts of the game they may not be using. It's fine that players can play the way they want but one needs to recognize that in so doing it may restrict some of the rewards available to them. The broader your gameplay the more rewards that are available over someone who limits their gameplay. For example, players who don't want to do the spire limit access to various buildings and buffs that are only available in the spire. You'd have a better case if the quests requiring tasks be done that are strictly optional were from the core game play that makes advancement through the chapters impossible. Those wouldn't really be optional.Not sure where you are getting this but if it is related to my post then you are making an incorrect assumption that "easy" was the issue, I take exception to any quest that asks me to do something with an optional part of the game, Cauldron, Events and such. It is wrong, IMO, that quests be dependent on doing any optional item. How about they add a quest to visit the hobby room, do you think that will go over well, Or how about Healing Troops after a battle? There are many quest options that should not happen and unless we start making more noise and be the Squeaky Wheel it may never change.