Twilight phoenix - the first poison pill in Elvenar...
Poison pill? I certainly don't see that. People are at different levels and have different needs. That is all....that I am aware of.
The Twilight Phoenix (hereafter referred to as 'the bird') can be acquired by anyone in any chapter since the base is given early. Newbies will have the base and perhaps a handful of artifacts and perhaps they will try to buy more.
There have been complaints by various old timers that the new stuff helps the noobs while doing nothing for them. Maybe this can be considered helping those players. The change in how tourney base squad size is computed was a 'poison pill' for older players, but it was great for new players. The Twilight Phoenix, which I call the vulture, helps them. BTW, I call the resurrected troops zombies.
That sounds about right. I don't feed it until I'm going to be doing the upper provs of the tourney (beyond prov 25)The usefulness of the bird becomes amazing when fully evolved and used in conjunction with a Polar Bear and at least a level 12 Timewarp. [This statement is made for the benefit of players who do not know about such things; I realize that there is a large contingent of experienced players who are already doing this - and more). The ability to do 2 rounds of the Tourney within 12 hours seems to be the minimum condition for the bird to demonstrate its usefulness, which only increases as the level of the Timewarp AW increases and allows a player to do 3, 4, 5 or all 6 rounds of the Tourney within 12 hours.
Not a bad idea. This isn't the first building that I wouldn't use in a low chapter. Those that will produce mana or seeds in later chapters didn't attract me since I was producing all the coins, hammers and goods needed to progress. I also found the buildings that gave troops which I couldn't produce yet pretty worthless since they were 1-star troops, and I had 2 or 3-star troops that were better to use in all cases. Of course, saving them for later wasn't very useful either since there wasn't a way to upgrade them then and would be too expensive today to bring a chapter 3 Vallorian Valor (lizard hot tub), to a level where it produces enough troops to be of use. Just craft a new one. Same with the Grounds of the Orc Strategist (alas, no silly name)Therefore, this building is a liability or just plain useless for a newby to employ. It is the first and only building that I am aware of that should be acquired but remain in inventory until the completion of chapter 14.
I also have buildings I'll never use since I'm in the upper chapters, but I'd use if I was in a lower chapter.