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    Your Elvenar Team

Welcome to the Battle Help Forum

ajqtrz

Well-Known Member
I believe they move from the outside in. So it's 5,4,3,2,1 position on the screen, not in the slots. It starts, I think, with the lowest on the screen, then the top one, then the next to the lowest, then the next to to the top one, then the middle one.

That's my understanding/experience anyway.

AJ
 

MichaelMichael

New Member
I am a Human and was (for chapters 1-14) using a Barracks exclusively with 6 Armories. Then the rules changed and I quickly (a few weeks) built both a training grounds and a Merc Camp to the level where I ran out of Orcs and switched to adding Workshops to feed all these troop producers. I am currently building Priests (as they dominate as a Human and really kick but when you add a few Mage Multipliers). On the steel level, with a few of those and an Dwarven Armorer or two, the Mages were often killing everything without a loss. Of course the latest changes in the tourney will change things to some extent.

Now I have two more troop producers. So far I have stuck with Cerebruses and Frogs as the light melee and heavy ranged units from the human training center really suck wind and the last couple levels called for the Frogs in particular. What else is worth building? and are my initial choices sub optimal? The Human Heavy Melee and Light Ranged Units are good, but perhaps there is better? Any recommendations out there? I am just beginning chapter 16, so I pretty much have the best of every unit and a lot of the AWs producing and improving my fighting ability. But which units should I be building from my brandy new buildings?

I did notice that combinations of Frogs and Priests (with helpful buildings) were often powerful. Two long range range strikers together make for quick work of weaker melee unit stacks.
 

MichaelMichael

New Member
I believe they move from the outside in. So it's 5,4,3,2,1 position on the screen, not in the slots. It starts, I think, with the lowest on the screen, then the top one, then the next to the lowest, then the next to to the top one, then the middle one.

That's my understanding/experience anyway.

AJ
I think it is the exact opposite - the center out so from top to bottom 4th,2nd,1st, 3rd and your last choice (5th) at the bottom. Based on that, I usually put light Melee units in the first few slots to screen my range strikers when Light Melee is appropriate.
 

MichaelMichael

New Member
Just an FYI for those frustrated with battle. I never used troops for a long time, Then out of the blue they got better. I think it take a while for exploration and upgrades and AWs to make a difference. I also use the fine building you can get from crafting. Without them, the later go rounds in the tourney are impossible to win. The spire is a different animal, after he first few, fighting is useless or has been up to this point. So I use goods only on the upper levels of the spires (unless I have building active) and then fight almost (but not quite) exclusively in the tourney.
 

MichaelMichael

New Member
Just an FYI for those frustrated with battle. I never used troops for a long time, Then out of the blue they got better, perhaps around chapter 8 when you are required to build a few more armories and AWs. I think it takes a while for exploration and upgrades and AWs to make a difference. I also use the fine buildings you can get from crafting. Without them, the later go rounds in the tourney are impossible to win. The spire is a different animal, after he first few, fighting is useless or has been up to this point. So I use goods only on the upper levels of the spires (unless I have good crafting building active) and then fight almost (but not quite) exclusively in the tourney.
 
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BrinDarby

Active Member
@ajqtrz ,
What Im saying is I pick my troops 1,2,3,4,5 , and ok they are placed 4,2,1,3,5 as you say .....
given same type troop, why don't they move and fight 1,2,3,4,5 .....

I understand they are ""placed"" outta order, but then why don't they move/attack in that order ???
Constantly there is a terrain feature directly in front of 2 & 3 , so when 4 & 5 move 1st, what it
creates is 1 wasted round waiting to use 2 & 3, before 4 & 5 can move and follow them next round.
I understand different types move 1st, but if they are all same type , why does this occur ?????
BrinD
 

ajqtrz

Well-Known Member
In fighting they have to have some order of attack. The system could adjust that order based upon terrain and a bunch of other factors, but that would take a much more sophisticated AI, and Inno, apparently, doesn't want that. So, from the beginning of time...or at least some point in time, they programed the order of attack. Personally, I'd love it if they allowed us to pick our order and to place our troops in the two back rows wherever we wished. But they don't so that is, as they say, that.

Perhaps you could create a discussion of some better way? Maybe, as I've said, let us place our troops directly on the map and then pick our own order of attack? (Autofight would have a set order of course).

@MichaelMichael My post was on the order of attack, not placement of troops on the map. The placement of the troops is, as you say, opposite. You are right the first troop in slot 1 is placed in the center back location of the battle map. Then the slot is placed above it, then the third slot below it. The fourth slot goes to the top most location and the last to the lowest. Then, when the battle starts the attack order is reversed, bottom, top, next bottom, next top, center, as you noted.

Hope that clarifies things.

AJ
 
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faeofthesea

Member
When I started playing I heard that if you do not research the optional squad size updates it makes the tournament battles "easier".
The other side is that it was said to make the battles on the world map more difficult. So I have never researched those optional items.
Now I have heard that the new tournament changes have taken this into account and it is no longer the case.
I am thinking it might be time to go back and research those items, but once it is done it cannot be undone.
Does anyone have any information on these researches?


Edit: I did just find some discussion on this matter in the Tournament Change Forum. Thanks
 
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