DeletedUser5800
Guest
The funny thing is they used to clearer but when they updated all of them several got 'Text Changes Only' that made them more confusing.I feel like the math of a lot of the AWs is unclear
The funny thing is they used to clearer but when they updated all of them several got 'Text Changes Only' that made them more confusing.I feel like the math of a lot of the AWs is unclear
I find that once you've unlocked the Enars, there is no real reason to stop scouting until you hit the 457 province cap, so imo you shouldn't factor in the gold cost of scouting since you'd spend that anyways.1. Enar's Embassy - 1 broken shard a week, plus 15Kish mana every time you scout (so 1-2 days). The shard feels worthless, since you can easily achieve shards in tournaments, and the 10-shard cap really gunks things up. The mana is decent, but this AW is HUGE (28 squares). Factor in the gold cost per scout, and it just doesn't seem worth it.
until you hit the 457 province cap
What is this cap? I've scouted 450+ so almost there?
when you hit 457 they send you to a new map so you can start over
Must...not...respond....Thrones of the Hymen
correct me if i'm wrong, but why would MH have limited use post-elementals? Unless the game totally does away with T1-3 post elementals, and by this I mean all features, including but not limited to tourneys, FA, negotiating provinces etc, the MH should still be as useful as ever. Maybe instead of 4 T1 factories you now just need 2, saving 50% of the space. That does seem like a benefit to me no?
And it provides population too
I think "limited" in the sense of "less valuable." You're right that we will still need plenty of T1-3. But not as many as we did pre-Elementals.correct me if i'm wrong, but why would MH have limited use post-elementals?
I think "limited" in the sense of "less valuable." You're right that we will still need plenty of T1-3. But not as many as we did pre-Elementals.
Not sure I agree with that sentiment - I think the inflation that generally occurs as you progress will probably make up for the need for T1-3.
I'm really liking EE. I'm in S&D, and a level 25 workshop produces 3,615 supplies/hour. Mileage may vary based on how often you're online and what productions you do, but 24 Bread productions would be 86K supplies/day. That seems very optimistic, since people need sleep. And that workshop takes up 20 squares, and costs 1872 pop (and a max S&D residence is 1820 pop). So figure the extra space for the pop and the culture, and suddenly on a per square basis, you're not doing so well.I don't think you are missing anything. I'm working on getting all of mine up to Lvl6 but I can't figure out any reason not to leave Tome and Endless Excavation until last. I really don't need extra supplies so the per scout on both seems pointless to me.
I think the consensus is to have the Tome of Secrets early on, like until your scouting times are 20 hours or so. Then once scouting times get really long, dump the Tome. On one of my accounts, I have the Tome and I'm in Chapter 5. I'm not levelling it, and I'll prob delete it around Fairies/Orcs.TBH, anything that gives me something when I SCOUT seems pointless, especially when you get far enough that scouting is a 30-hour + activity.
But maybe I'm missing something there entirely.
Let's have a look at the numbers. It will be a little different at each point of the game, but looking at your cityI feel like I'm the only one, but I've NEVER gotten the point of the Tome of Secrets.
1 extra KP/day and a bit of supplies when I SCOUT?!
TBH, anything that gives me something when I SCOUT seems pointless, especially when you get far enough that scouting is a 30-hour + activity.
But maybe I'm missing something there entirely.
Mid game the "normal" recommendations for factories are around 6:4:3, and then later 3:3:3 is plenty if you use military in tournaments, and then by Elementals 2:2:2:1 is enough. It's possible that by chapter 14 you can meet all of the tech and map negotiating needs with a 1:1:1:1:1:1 build with only T1-3 getting a boost from Mt.H, and T4-6 getting nothing from it. Even if you need to maintain a 2:2:2:1:1:1, only 2/3 of your factories are being boosted by it.correct me if i'm wrong, but why would MH have limited use post-elementals? Unless the game totally does away with T1-3 post elementals, and by this I mean all features, including but not limited to tourneys, FA, negotiating provinces etc, the MH should still be as useful as ever. Maybe instead of 4 T1 factories you now just need 2, saving 50% of the space. That does seem like a benefit to me no?
And it provides population too
Just a little point here, the GA gives less pop/sq than a residence until around chapter 5, so imo the ToS is a better first wonder, as that extra KP is a lot for newbies that aren't crushing out tournaments or buying KP every day. Also with super fast scout times, you can boost your supplies pretty well when you need to. (just gotta be careful not to abuse it and scout too far)Start with your Abyss, you can't go wrong as a young city.