DeletedUser20951
Guest
Alright, I'll preface this with the note that I know the idea has as much chance as a snowball's survival in the Hells of ever being implemented, but believe it would appeal to those who value actual challenge, a level playing field, and not employing exploitative techniques.
To combat the steady increase in the demanded number of certain production cycles of both factories and workshops for quests during events, I propose that such quests should require producing a certain amount of boosted goods and supplies from your own factories and workshops, based on the chapter you are currently in, instead. This would help cut out the cheat-like quality of constructing slews of level one factories and buildings, lengthen the time needed to complete the sequential quest line for all players (which I assume is what the developers are attempting to do with the recent quest modifications, but it ultimately hurts those who are either unaware of, or choose not to use, the beta list of quests), and bring a little relevance back to having factories in the first place. Spells and timers boosts could still be used to to speed up the process, and I think the amount of each resource asked for should be on the lower side of average to not hinder newer players, or lower for newer players and higher for the advanced, whichever, and then tinkered with further after feedback and guinea pig testing.
The same formula could be applied to Challenges, as well, where X amount of supplies/goods collected from your personal manus and shops equals whatever amount of medals, scaled to present Age.
Regardless of how it's done, I firmly believe this is a serious problem, causing nearly every player to have to build a bunch of throwaway buildings in order to have a chance at completing all of the quests, along with using a list of quests, which is absurd.
To combat the steady increase in the demanded number of certain production cycles of both factories and workshops for quests during events, I propose that such quests should require producing a certain amount of boosted goods and supplies from your own factories and workshops, based on the chapter you are currently in, instead. This would help cut out the cheat-like quality of constructing slews of level one factories and buildings, lengthen the time needed to complete the sequential quest line for all players (which I assume is what the developers are attempting to do with the recent quest modifications, but it ultimately hurts those who are either unaware of, or choose not to use, the beta list of quests), and bring a little relevance back to having factories in the first place. Spells and timers boosts could still be used to to speed up the process, and I think the amount of each resource asked for should be on the lower side of average to not hinder newer players, or lower for newer players and higher for the advanced, whichever, and then tinkered with further after feedback and guinea pig testing.
The same formula could be applied to Challenges, as well, where X amount of supplies/goods collected from your personal manus and shops equals whatever amount of medals, scaled to present Age.
Regardless of how it's done, I firmly believe this is a serious problem, causing nearly every player to have to build a bunch of throwaway buildings in order to have a chance at completing all of the quests, along with using a list of quests, which is absurd.
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