DeletedUser2870
Guest
@Ashrem
Maybe cheating is too strong a word, but for me it still is using knowledge in advance.
I feel an event should be possible to finish WITHOUT having to refer to a list of quests ahead of time, dump tons of lvl 1 buildings in your city that have no other function than to be discarded again after their production is collected.
If one has a list of 100 sequential quests to be done in say 25 days, that means that one should be able to do 4 quests ON AVERAGE a day, even if one reckons in the fact a player needs to sleep.
Now I'm fine with not everyone being able to grab the final grand prize. In fact, I don't mind if some prizes only can be gained by buying extra event-currency. There is no reason why everyone should always be able to grab all prizes. But I am not fine with being unable to finish the sequential quest-line in pretty much MOST of the events within the set time without having to refer to ahead-of-time lists, without having to sit and wait to collect at exactly the time a production is finished. If one sets up a sequential line of quests with a set time, one needs to have a reasonable chance of actually finishing that line of quests in that time when done sequentially.
Maybe cheating is too strong a word, but for me it still is using knowledge in advance.
I feel an event should be possible to finish WITHOUT having to refer to a list of quests ahead of time, dump tons of lvl 1 buildings in your city that have no other function than to be discarded again after their production is collected.
If one has a list of 100 sequential quests to be done in say 25 days, that means that one should be able to do 4 quests ON AVERAGE a day, even if one reckons in the fact a player needs to sleep.
Now I'm fine with not everyone being able to grab the final grand prize. In fact, I don't mind if some prizes only can be gained by buying extra event-currency. There is no reason why everyone should always be able to grab all prizes. But I am not fine with being unable to finish the sequential quest-line in pretty much MOST of the events within the set time without having to refer to ahead-of-time lists, without having to sit and wait to collect at exactly the time a production is finished. If one sets up a sequential line of quests with a set time, one needs to have a reasonable chance of actually finishing that line of quests in that time when done sequentially.