The new prizes are good. I'm excited about the bears. They look nice and they offer solid benefits.
However, we're one day in and I think i'm going to have to give up on the idea that I'm actually going to get one. Events were one of my favorite parts of this game since the beginning because of the challenge to think creatively about solutions to quests.
- I always "overscout" provinces but don't clear them until events so that I have lots of encounters available for quests.
- I hold back lots of my military building upgrades to complete quests there.
- I never buy KP so that the costs will be as low as possible when I NEED to buy them during events.
- When I know that an event is coming, I slow down my tech tree progress a bit to make sure I have a couple available for those quests.
- Even when I'm in the middle of a chapter, I try to find efficient ways to use space so that I can meet ALL of my needs AND still build some extra buildings to help complete quests.
When I started, I struggled to find ways to progress through the quest list, but always found a way to get some great prizes, and I was proud of them when I got them. I continued to do so through every event, the ones where I was positioned to progress quickly AND the ones where I was more restricted due to being in the middle of a chapter.
With these new events, those days are effectively over. The random quest system wasn't too bad. THAT was an effective way to slow progress a bit because the further you went down the list, the longer each quest took to complete, making it possible to move through the list quickly at first, but eventually hit a wall ... an effective approach I thought to reward the players dedicated to the event, but not let them run rough-shot.
But with the new 'current chapter -3' approach, I am completely stymied. I, like many higher level players, have gotten rid of some of my MFs over time as the need for them diminished. I'm down to 1. Which means that a 3hr quest (which requires at least 3 productions) will take an entire day. And the randomness of the quest list ensures that I have VERY little idea what's coming next, so I have no way to know what productions need to be started early to be completed quickly. I just came across a requirement for 3 Toolboxes ... I have 7 Workshops (including 1 Magic Workshop). So in order to complete that quest, I have to tie up a number of the primary buildings that I need for supplies up for 24 hours ... and I can't really set up the rest to be helpful in the event because I have no idea what's coming. Depending on what comes next, I could spend the next two days completing perhaps 3 quests. :/
That's not really the issue though. If things take longer, they take longer. Even when I could prepare ahead of time and build lots of level 1 buildings, there were times when I just had to slow down. The real issue is that this system is going to severely limit the amount of keys I will be able to procure ... which means the prizes are effectively useless to me.
If I can't obtain enough keys to move through the "Zodiac" constellations and get bear upgrades ... then I can't get the building to a place where it will really be worth it to make space in my city for it. I'm selective about what I put in my city just because I want to make the best use of my space. But if I can only get upgrades to get the bear to level 5-6(?), I probably won't be able to justify making room for it. And if I can't progress quickly through the quests, I don't see myself able to upgrade them much further than that.
TL;DR - Random quests were one thing, but the new "Chapter-3" system makes it too difficult to progress through the quests to make the prizes worth it. In my opinion, that has taken a LOT of the potential fun and use out of the event. I sincerely hope they abandon this system before long. From where I was sitting, the old system wasn't broken, so I'm not sure why we "fixed" it.