@Ashrem what, you are telling me you don't buy the event building?! (Neither do I
). I'll spend money to support the game, but my goal is to spend diamonds as little as possible. I do make use of speedboosts and currently have to upgrade so many workshops and factories. But I'll get there.
@Balderdinger I made excellent progress on beta, BUT like live, I am only in chapter 7. Each quest you complete gives +1 currency to a max of 188. If you are able to progress, even slowly you should be able to fully evolve a bear. I know you'll have fewer workshops and t1s, but you should have an easier time completing some of the bloody relic and tourney encounter quests I hope.
Correction - they redid the max to 80 which is still very generous
Edit 2 - Reading the announcement - I don't know that I like reducing the frequency of the workshop/manufactory quests requiring the level requirement. I would prefer the level requirement be tuned better. For example. I am progressing in in fairies, but I still have many cities where I haven't had chance to reconfigure (IRL has been problematic with moving and that work thing) and because dwarves changes the size of both workshops and T1 there is a lot of reconfiguring and a huge population adjustment needed. So, yes, these quests ARE an issue for me, but returning to lower that req so the manus take the level 15 manus would be more of a help than lowering the occurrence.
What quests will I be seeing more of? Based on my beta experience, I already see far too many Buy 20 KP, Solve 45 tourney encounters, gain 11 relic quests than I want to deal with. These ones denude my city and cause me to complete far more provinces than I may need to unlock the next chapter. To me those are more problematic than the amount of times the level requiring workshop quest occurs.
These midstream adjustments are also one of the reasons I think there should be a greater lag (as in the autumn event should be completed +1 week) between beta and live servers on events. It gives time for the devs to actually examine what went on in beta, incorporate the feedback and hopefully give a better live game experience.