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Discussion Autumn Zodiac Event Feedback

Discussion in 'General Discussion' started by Ælfwine, Sep 20, 2019.

  1. Ælfwine

    Ælfwine
    Community Manager
    Elvenar Team

    Joined:
    Apr 10, 2015
    Dear Humans and Elves,

    Please take a moment to let us know what you think about our Autumn Zodiac event!

    We hope you enjoy it and we look forward to hearing what you think!

    Kind Regards,
    Your Elvenar Team
     
    Ruithaelia likes this.
  2. Black watch

    Black watch Well-Known Member

    Joined:
    Apr 9, 2019
    Without even seeing it yet. I can tell you that we will need more, not less, pet food available to craft if you keep adding more things that need to be fed.
    If you build it, it will come...
    Well, you've built plenty... and now reduced the amount we can craft to feed them so they will sit there useless.
    Please put back the pet food and reduce or take away the coin rains, for one...
     
    Lusteria, gjetski, Brienza and 12 others like this.
  3. Alistaire

    Alistaire Well-Known Member

    Joined:
    Oct 8, 2018
    Right off the bat this sounds different than what had been reported on the beta thread

    It had been said everything was 3 chapters back...so that's the info I've given to people I know.

    It's completely irresponsible that you haven't sent out an in-game announcement about this; not everyone comes here to this forum.

    And it's terrible overall that you've done this in the first place. I'm sitting right now with the "activate now" button on Amuni but I guess I have to hold off cause the moment I hit it I have hundreds of hours of upgrades to do.

    Find another solution to this unlimited quest problem.
     
  4. Enevhar Aldarion

    Enevhar Aldarion Well-Known Member

    Joined:
    Nov 29, 2016
    Nope, that is it on beta. It started as everything was chapter -1, but then they changed the workshops to -3 and left the factories the same, screwing over all chapter 13 and 14 players.
     
    CanDaMan, osideglen, Uadjet and 3 others like this.
  5. Alistaire

    Alistaire Well-Known Member

    Joined:
    Oct 8, 2018
    Precisely why I have the button ready to hit chapter 13, but no way in hell am I hitting it till they change this.

    edit: and I pointed out the post in the beta thread where it says in bold everything was chapter -3, so even if you're right, the point remains Inno has been really bad at getting the info out in an official capacity in a timely manner.
     
  6. Jackluyt

    Jackluyt Well-Known Member

    Joined:
    Mar 25, 2016
    Read all about the event here:
    https://tinyurl.com/y5o2e9fx

    You are welcome to share the link with friends and fellowship.
    Any comments or suggestions are most welcome.

    [​IMG]
     
  7. Hurtball

    Hurtball Well-Known Member

    Joined:
    Oct 5, 2018
    Rhetorical? Beta feedback makes me think this is going to be a cluster everyone but Inno can see coming.
     
  8. Risen Malchiah

    Risen Malchiah Well-Known Member

    Joined:
    Apr 12, 2017
    I don't see how ch13 & 14 players are affected any more than any other. No sentient goods are required to get to the minimum level.

    With that said, I completely understand the reasons behind no longer allowing lvl 1 buildings to count as this levels the playing field between those between chapters and those stuck in the middle of a chapter. For that reason, while not happy, I reluctantly agree it's a good thing. HOWEVER, this big of a change in event mechanics NEEDS to be announced in-game long before the event starts. The support staff are going to be inundated with frustrated players not understanding why their quests aren't counting.
     
    TMWC, osideglen, Alpha Lyrae and 7 others like this.
  9. samidodamage

    samidodamage Well-Known Member

    Joined:
    Mar 27, 2017
    The explanation I've heard is that by those chapters, most players have reduced their T1 boost factories down to 1 or 2 because they don't need more than that. I run my Ch14 city to be able to funnel tourney goods to FS members, so I've got 5 marble there, but I don't think that's anywhere near *average*. The recommended number of T1 boosts I've seen is 5 and I'm not sure where that originated...
    Exactly the same for me in my Ch9 city; by tomorrow I'll have the guest race goods to finish off the AW tech, but I will NOT open S&D there. Right now my T1 boost event requirement is lvl 16; S&D would up that to lvl 20. I have 3 at lvl 19 and I've built 2 more up to lvl 16. Luckily that city is in a 10chest/week FS so I have access to enough RR spells to upgrade any bldgs I win to S&D when I get there. Otherwise, I'd probably be really annoyed...
    So it looks like I'll take out most of the settlement (need to check quest list first), build the Flying Academy and spend the next few weeks pouring kp into AW's...
     
  10. Enevhar Aldarion

    Enevhar Aldarion Well-Known Member

    Joined:
    Nov 29, 2016
    Per the factory requirements, from official replies on the Beta forum, if you are in a chapter that gets a new tier 1 research, you still get to use the previous research levels for the quests. This is because the code is not written to recognize if you have completed the new research yet.
     
    osideglen, Socrates28 and Dopeykr like this.
  11. Sir Squirrel

    Sir Squirrel Well-Known Member

    Joined:
    May 4, 2016
    @Ælfwine the link to the wiki info on the event in your announcement is not working. At least not for me, I got brought to a blank page!

    Sami is correct I only had 1 T1 factory in constructs ( because I fight tourneys and provinces) and now have to upgrade at least 2 more to be able to do the event. We also have to upgrade them to higher levels which takes forever!!!!
     
  12. Lyleth

    Lyleth Well-Known Member

    Joined:
    Nov 26, 2015
    Having been playing on beta with it for the last week, for me the factories and workshop requirements have been minor (but that's because I am in chapter 7). The more frustrating part to me has been the over-abundance of gain relic & solve encounter quests and the fact that the resource intense quests do not have a cool down and all too often occur immediately after it was just completed.

    The bears are beautiful and useful. I would love to have 2 or even all 3 fully evolved. Still, I feel that the implementation of the event has even more flaws than the mermaid summer event.
     
  13. Alistaire

    Alistaire Well-Known Member

    Joined:
    Oct 8, 2018
    And we just finished an event with a building that replaces those T1s. I had gotten rid of all of mine and I'm sure there are others in the same boat.

    We're basically being slapped in the face for having put a good amount of effort into that event.
     
  14. Ashrem

    Ashrem Well-Known Member

    Joined:
    Nov 6, 2016
    I'm glad the devs decided to make it so that all the push accounts stopped at chapter 4 can still use level 1 workshops to excel and build giant farms to enrich their main accounts. Good job!
     
  15. mucksterme

    mucksterme Well-Known Member

    Joined:
    Jan 8, 2017
    As someone with no research left
    and has three day scouting times

    I am worried about any tasks that involve scouting
    or tasks that give a research tech option
     
  16. Lyleth

    Lyleth Well-Known Member

    Joined:
    Nov 26, 2015
    @mucksterme for the quest that was originally scout one province it is now scout/research/produce 15 vision vapor, so hopefully for you the VV requirement is easy.

    For this event - I actually did a message to the fellowships I am in to let them now the changes to how factory/workshop productions are working so they had a little time to prepare. It was a huge and shocking change on beta. There should be no reason for it to be so on live.
     
    Zyith, osideglen, Black watch and 2 others like this.
  17. mucksterme

    mucksterme Well-Known Member

    Joined:
    Jan 8, 2017
    Thanks
    I know last time a lot of people whined about vision vapor tasks, but personally I love them.
     
  18. Alistaire

    Alistaire Well-Known Member

    Joined:
    Oct 8, 2018
    Maybe that's the point? They do make a lot of money off people who use push accounts.
     
    osideglen likes this.
  19. Pheryll

    Pheryll Well-Known Member

    Joined:
    Jun 10, 2017
    The people they are making money off of are not the ones building wishing well farms in their low level feeder cities.
     
  20. Risen Malchiah

    Risen Malchiah Well-Known Member

    Joined:
    Apr 12, 2017
    I also primarily fight and yet T1 is the one category of goods I am always in short supply even with 5 T1 factories. I was comfortable with 4 up until entering the sentient goods chapters but had to add the 5th just to keep up. With this event, I'll now have 6 and I probably won't be reducing that anytime soon. My hope is that others will also build more T1 factories which could reduce all those T3>T1 cross tier trades.
     

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