Now that I've had time to play the event, my feedback as promised:
Pros
- The 25 squad troop instants are awesome.
- Quests with multiple objectives, requiring fewer quests overall.
- Pretty much guaranteed to obtain a fully evolved grand prize by completing all quests.
- A bunch of daily buildings that provide divine seeds or mana.
- The progress bar at the bottom of the quest window.
Cons
- The troop instants (while awesome for me) may be worthless to those who don't fight.
- The lack of other good non-building daily prizes (like time boosts, KP instants, etc) for those who have no interest in the buildings.
- As seen on Facebook, some players had difficulty claiming prizes from the progress bar for some reason.
- The quest window with the progress bar is inaccessible between daily quests so if something wasn't claimed yet, you have to wait til the quest resets to open it up again. A surprising number of players went far into the event before ever claiming the May tree. I'm curious if these prizes are claimed for the player automatically if all quests are completed. I may not claim the final artifact just to see if I get it or not.
- The lottery prize system with the random shuffle.
- When Reveal shows KP, it doesn't show how much. I'd like to know if it's 1 or 5 before spending event currency on it.
- Too many single relic prizes in the lottery. Useless to advanced players, while offering too few for newer players who could use them. If the relics appeared less often, but awarded 3 or more at once, it could be more valuable.
- Plugging the life force into the May tree is incredibly tedious, especially if a player opens many prize boxes in a single day.
Suggestions
If we are forced to endure the lottery prize format, allow players a little more freedom to control the outcome and make it exciting:
- Either make the shuffle always available, or make the shuffle something the player can unlock and *choose* when to use it.
- Make the 2x and Reveal buttons something the player unlocks and saves for later. If they persist between shuffles, they don't even have to be available in every shuffle, making them something really worth saving to hunt for a particular prize. It would add some excitement. To really make it awesome, the 2x button would be something usable on an already unlocked prize. (It's quite lame to get 2x followed by a relic or shuffle.)
- By not including the 2x and Reveal buttons in every shuffle, it opens up the possibility of a particular shuffle having other interesting saveable power-ups, or a rare 2nd daily exclusive slot, or a coveted time booster. I'd be sure to check EVERY day to see what the next shuffle might include. Or it might encourage me to shuffle the board again early just to see if there's a new interesting power-up available. This has the potential of turning the despised lottery format into something people actually enjoy and look forward to each day.
- Have each flower box randomly award 1-3 essence to fill the tree and skip the extra tedious step.