Some might take a little effort to implement, but really there are a few major Quality of Life changes that could be implemented during someone's lunch break
Hey, Dave, can you do this while you have your coffee?
- Add the scout icon to the main bar so players can see if it is available.
- Make the start of the chapter more obvious by having the advanced scouts tech to the left of the dividing line.
- Implement hotkeys on the fight page for selecting troops.
- Change event quests from "produce boosted T1" to "produce any T1" to make it fair for players with larger level 1 factories.
- Add blueprints to the inventory so players can see how many they have.
- Replace every "Awesome" pop-up with just a floating text.
And others that would take some time but it would be measured in hours, not months and should certainly not still be an issue
years later.
- Replace the FA quests with the Crafting Challenge system so that collecting 1 beverage automatically gives 1 Dwarven Badge and 1 toolbox automatically gives 1 Blacksmith Badge.
- Implement the mobile features on the browser and vice-versa- there should never be such a massive imbalance between features that players are sitting in front of their PC doing visits on their phone.
- Fast visits, "auto next tournament spot", and "set all" workshops on browser like on mobile.
- Donate KP and have messages on mobile like on browser.
- Messages upgrade: autocomplete names, Sticky threads, "select all mages" add fonts/bold etc.
- Notification overhaul:split trades, visits, and other into different tabs.
- When a wonder that we donated to completes, tell us who's wonder it was.
- Chat upgrade: Add more channels such as Mages, Whisper, Gobal 1-10, Trade, Event, and Help.
- Trader upgrade: Add a cross-tier filter, allow partial trade purchases, and move trades with the best ratio to the top.
- Matchmaking: Add some basic features that allow FS and players to find each other like letting FS set recruiting status and minimum requirements while letting players filter fellowship lists by the same.
These are all universally desired features with no drawbacks (since they don't affect game balance) A company that pulls in over $200,000,000 per year with over 400 employees should be able to handle something that an indie company does in some guy's basement.