SoggyShorts
Mathematician par Excellence
Not unless you count donating to Elven Architect, Elven Stats, or paying monthly for our FS forums.So neither of you have even spent $5 on this game in the years you have been playing?
As I said, in games like Elvenar I personally find that buying premium currency cheapens the game and feels like cheating.*
For example every week I look forward to the spire because a magic workshop would really improve my city. The same goes for crafting in the MA- I check it often and craft almost non-stop so I can possibly win diamonds to buy some workshops.
If I just bought a diamond package I would have my WS and no real reason to play the spire, no reason to check the MA etc.
I did this with Settlers online. They had a 200% bonus sale so I finally dropped $100 and 3 weeks later I stopped playing.
I've made several suggestions for INNO to allow players like me to financially support the game like allowing us to buy diamond gift packs or skins-- anything non-P2W would be great. I even suggested adding a competitive server where no diamond purchases were possible, but your account costs $XXX to play.
*Note: I try not to bring this up because I can't find a way to express it without sounding like I'm judging others. I totally get why someone would buy a few things with RL$, and it absolutely isn't cheating to do so. Not everyone likes games to be as hard as possible, most probably play to relax and have fun more than to "challenge" themselves, but for me, this kind of game is a puzzle I'm quite familiar with, and am happy to spend a lot of time on so I can't reduce the difficulty even a notch or else I lose interest.
In fact, I do volunteer, and at my job I often provide services that I don't charge for...but that's actually irrelevant.Do you give way your services at your real world jobs for free too? That would be only fair.
The point is that non-paying players can add value in other ways (that's why they are allowed to play).
I feel pretty confident that by playing as I do, and interacting with others as I have, I've contributed more to Inno's bottom line than a measly $5.
I think that at least a few of the changes in the game that I suggested should count for something as well like
- Changing the tournament from 8 to 4 encounters, and then again from 4 to 1.
- Changing wonder rewards to KP packs
- Showing wonder rewards before contributions
- Changing the cross-tier 2-star ratio from 16:1
- Showing the production type in tooltips before you collect from a factory or workshop
- Changing quests to allow any T1 production to make events fairer for steel boosted players
And all of that comes from the fun I've had playing with others, many of whom are F2P as well. Without them, none of my contributions would have happened either, so they get partial credit for all of the above too. It's almost like we're a community of players... something you seem to be determined to not be a part of.
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