another Evolve Event ??? in a row .... enuff already why wasnt winter event a Set ???
Why not more mini-events to break up the ..... event/FA/event/FA/event/FA bordom ?
( popup mini events, noone even Beta has seen or can prepare for .... 3x3 or smaller )
Kinda tired of tearing down 1/2 my city for a FA every 6 weeks...... in a row....
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Question on FA badges :
Why is it more slanted to once a day players ????
( t1 badges are 24/48 hr only and the best production that would count
against the bracelet 3/9hr have been eliminated )
I mean really the players that are on 8-12 hrs a day, 4-6 times a day... have to
sit there doing less than usuall cause everything now is long production runs....
but not forcing the once a day players to stay on for an hour or 2 each day,
making small 5/15 min production badges. You cant even reset collection time
on t1 badges easily , again cause of no 3/9hr production badges. ( 15min workshop
badges were also eliminated )
You need more badges that encorages "playing the game" not just setting a
production run and logg'n off.
Take for example lvl-3, yellow path, from the screenies earlier in this thread...
Dwarven - 69 , Carpenters - 35 , Farmers - 26 , Blacksmiths - 32
We will also assume just 5 workshops for all players for comparison.....
5min x10 = 50 min per badge ... (69) need'd - 57.5 hrs
3hr x2 = 6hrs per badge ... (35) need'd - 210 hrs
9hr x2 = 18hrs per badge ... (26) need'd - 468 hrs
24 hr x1 = 24 hrs per badge ... (32) need'd - 768 hrs
Thats a total of 1505.5 hrs, so why isnt it spread across all 4 tasks more evenly ???
In this case do, ohh... iono.... 150hrs/400hrs/400hrs/550hrs ... for the same basic
1500 hrs of outlay.... It really wouldda been better to eliminate the 5min not the 15min.
The 5 min does get tedius fast, so the 15min or 4/hr for 2 hrs isn't so bad.... once a day.
By eliminating the 3/9 hr runs for resources, you just screwed all those ppl that
count on that regularly for thier Spire/Tourn play.... Why not eliminate those darn
24/48 hr production runs, and encourage ppl to come back to the game and play !!!!!
So whaaaat, with less than 24 hrs to go in event, 2 badges become impossible and
players can't even squeeze in badges for the 3/9hr production runs......
I like new and different badges, but nothing was done really for the pit to use up ALL
unused badges, nor were small chests add'd ( as far as I've heard ) for waypoints,
not even the major ones within each level..... If you're gonna run so darn many Evolve
Events in a freak'n row, thus the following FA, please make the FAs funner to play
and make it more of a team effort and include more of your play all day players, PLEASE......