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News from Beta - Archived

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Jackluyt

Platinum Leaf -FB
The Winter event has started in Beta.
Please feel free to share our Event Note with your friends and fellowship.
https://tinyurl.com/y5f62ru3
More information will be added later in the day and during the event.

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The Unbeliever

Well-Known Member
Building itself looks really nice, but sadly, it's hot garbage stats-wise. :(

Oh well, at least we nailed a real winner with the Witch's Hut...
(well, Human players got a huge win from it, Elf players, less so outside of the Orks production:p)
 

Jackluyt

Platinum Leaf -FB
124843229_10218011967671390_6125004193567528906_o.jpg



This is the Final Prize if you finish all 95 quests.
It is a 30 Day expiring building which is similar to the old Wishing Well.
Values are for Chapter XII (Elementals)

124864061_10218011860988723_3730122342989891200_n.jpg
 

ColinVII

New Member
I'm sorry if this was asked already, but does the Winter Owl give moonstone to all players in sentient goods chapters, or is it based your boosted T4 good?
 

BrinDarby

Well-Known Member
another Evolve Event ??? in a row .... enuff already why wasnt winter event a Set ???
Why not more mini-events to break up the ..... event/FA/event/FA/event/FA bordom ?
( popup mini events, noone even Beta has seen or can prepare for .... 3x3 or smaller )

Kinda tired of tearing down 1/2 my city for a FA every 6 weeks...... in a row....

-------

Question on FA badges :
Why is it more slanted to once a day players ????
( t1 badges are 24/48 hr only and the best production that would count
against the bracelet 3/9hr have been eliminated )

I mean really the players that are on 8-12 hrs a day, 4-6 times a day... have to
sit there doing less than usuall cause everything now is long production runs....
but not forcing the once a day players to stay on for an hour or 2 each day,
making small 5/15 min production badges. You cant even reset collection time
on t1 badges easily , again cause of no 3/9hr production badges. ( 15min workshop
badges were also eliminated )

You need more badges that encorages "playing the game" not just setting a
production run and logg'n off.

Take for example lvl-3, yellow path, from the screenies earlier in this thread...
Dwarven - 69 , Carpenters - 35 , Farmers - 26 , Blacksmiths - 32
We will also assume just 5 workshops for all players for comparison.....

5min x10 = 50 min per badge ... (69) need'd - 57.5 hrs
3hr x2 = 6hrs per badge ... (35) need'd - 210 hrs
9hr x2 = 18hrs per badge ... (26) need'd - 468 hrs
24 hr x1 = 24 hrs per badge ... (32) need'd - 768 hrs

Thats a total of 1505.5 hrs, so why isnt it spread across all 4 tasks more evenly ???
In this case do, ohh... iono.... 150hrs/400hrs/400hrs/550hrs ... for the same basic
1500 hrs of outlay.... It really wouldda been better to eliminate the 5min not the 15min.
The 5 min does get tedius fast, so the 15min or 4/hr for 2 hrs isn't so bad.... once a day.

By eliminating the 3/9 hr runs for resources, you just screwed all those ppl that
count on that regularly for thier Spire/Tourn play.... Why not eliminate those darn
24/48 hr production runs, and encourage ppl to come back to the game and play !!!!!
So whaaaat, with less than 24 hrs to go in event, 2 badges become impossible and
players can't even squeeze in badges for the 3/9hr production runs......

I like new and different badges, but nothing was done really for the pit to use up ALL
unused badges, nor were small chests add'd ( as far as I've heard ) for waypoints,
not even the major ones within each level..... If you're gonna run so darn many Evolve
Events in a freak'n row, thus the following FA, please make the FAs funner to play
and make it more of a team effort and include more of your play all day players, PLEASE......
 

Iyapo1

Well-Known Member
Kinda tired of tearing down 1/2 my city for a FA every 6 weeks...... in a
Agreed. So dont tear down your city.
I mean really the players that are on 8-12 hrs a day, 4-6 times a day... have to
sit there doing less
The braclets, brews, carps, and farmers can all be filled using production cycles of 9 hours or less. Players with slums can knock BS, statues, and necklaces.

The other badges seem to fall from regular game play.

This new format seems less disruptive.
 

Henroo

Oh Wise One
This is the Final Prize if you finish all 95 quests.
It is a 30 Day expiring building which is similar to the old Wishing Well.
Values are for Chapter XII (Elementals)
95 quests? The Misty Forest event that just finished only had 75. Has the amount of event currency per quest been scaled back? Or are they going to let players get farther in the event so more casual players won't need a fellowship adventure after the event to get their final artifacts?
 

Enevhar Aldarion

Oh Wise One
95 quests? The Misty Forest event that just finished only had 75. Has the amount of event currency per quest been scaled back? Or are they going to let players get farther in the event so more casual players won't need a fellowship adventure after the event to get their final artifacts?

The event is 32 days, instead of 20-21, so more quests were needed for the one-per-day unlocks, so there are only a few more that can be completed right away. And the free daily currency is lower and the amount for the first quest is lower, so it will probably add up to around the same total amount we could get in other events. So no, probably no more luck than usual getting artifacts, as the pattern for many events now is that the average players will get 7 artifacts from the event and then be required to get the other 2 from the FA.
 
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