You did awesome! It helped out a ton that you were able to create so many. Thank you!As a new player, I really liked the bracelets. This was my first FA and I was able to contribute a lot of them.
This gives me hope, actually. I'm happy to hear that new players can pump out bracelets with ease. Going forward I will reserve my griping for the residue basges onlyAs a new player, I really liked the bracelets. This was my first FA and I was able to contribute a lot of them.
*nodding* I'm not even close to Ch 17, so I do not know your specific restrictions. However, I'm not sure if it is a need to tweak the game or to adjust our own strategies. I had four T1 at the same level and quickly realized the pick-up issues. I upgraded to have them each at a different level so I could minimize the pick-up losses. I had a couple Traveling Merchants that could be used to fill in when I needed less than a full T1 pick-up. I also paid attention to my event buildings that give T1 and timed their pick ups to when they would most benefit the Bracelet in progress. Yes, this required a calculator and some planning on my part. But I kept my pick-up losses to a minimum through this management strategy.My main complaint with the new badges is on Bracelets, and it is for the following situation:
I am in Chapter 17, upgraded an additional manufactory to at least take the edge off. Last night's collections got me just shy of a badge. I was tired, and while I should have just spent the timers to do another 3-hour production to finish it off, I didn't.
So, this morning, with an MM spell cast and a Storm Phoenix fed, I wasted thousands of marble to finish off that Bracelet badge that only needed a few to complete.
This is a good learning experience that I will try not to repeat. But added on top of the difficulty of gaining Bracelets overall, it seems like this badge needs a rethink.
I liked this as well, in large part because they also gave us a way to then use them up in the pit.They gave me badges for stuff I already do.
No worries. On the chart I was commenting on, only the very lowest chapters (2, 4, & 6, and presumably the unavailable 1 & 3 as well) had a substantial numerical advantage, so how "new" is defined doesn't need to be agreed upon. However, I'm sure that most could agree that applying a 700% boost to most, if not all, of those chapters is unrealistic.Dont take it personally but understand that when some of these people say new....they mean over halfway through the game.
On the chart I was commenting on, only the very lowest chapters (2, 4, & 6, and presumably the unavailable 1 & 3 as well) had a substantial numerical advantage
Only chapter 8 has it worse than chapter 5 according to the chart.I like how 5 wasn't mentioned. I was in Ch 5. I did not feel the love from a numerical advantage. Hahaha
Only chapter 8 has it worse than chapter 5 according to the chart.
LoL, no. Show me an Elvenarchitect of a functioning city with 4-7 of each of the 6 factories, a full military, wonders, and a full guest race settlement.
Having 4-7 T1 in my city for the FA when the needs of my city are covered by less than a single factory makes absolutely no sense.
In chapter 15 the requirements are almost exclusively sentient goods, having T1 at all is like running non-boosted factories for someone who doesn't need to negotiate.
A perfect example that everyone can easily and cheaply follow.worked on them steadily for years.... It helps having all available expansions....
That's awesome, congrats! Just because I find the system to be flawed does not make reaching such a milestone unimportant- you should be happy about it and deserve to feel proud.I really could not help but smile & feel proud when I broke 2M ranking points last week
I have 6 maxed T1 factories and 1 that is 3/4 maxed, and they are nowhere near enough to make bracelets. I added a bunch more t1 shanties, but of course they're so small they don't really help. I'm leveling them to 10, but I'll probably just teleport them for the next FA. I'm lucky to get 2 bracelets a day, which is nowhere near enough.Going by the amounts needed to complete quests and the bracelet badge, I would say Inno thinks you should have 4-7 leveled boosted tier 1 factories, depending on chapter.
I have 6 maxed T1 factories and 1 that is 3/4 maxed, and they are nowhere near enough to make bracelets. I added a bunch more t1 shanties, but of course they're so small they don't really help. I'm leveling them to 10, but I'll probably just teleport them for the next FA. I'm lucky to get 2 bracelets a day, which is nowhere near enough.
Right but with five more people just like you it is more than enough to finish one path through.I'm lucky to get 2 bracelets a day, which is nowhere near enough.
Good idea. I think the key here though is 1, having a high level Mountain Halls, and 2, using a ton of MMs. If you lack those, you're going to be in serious trouble on the bracelets. I think I'll concentrate on those for next time. But heck, we're still in first place, so we must be doing something right. The big guns in our fellowship are awesome, but even they are sick of bracelets. Someone in the fellowship in 2nd place wrote to one of our members to joke that they'd give great trades for arcanes and bracelets. They said we were killing them, lol.In chapter 17, I need 8 3-hour productions from level 31 factories that are boosted by MMs to make one bracelet. So with my 4 factories, I can make a bracelet every 6 hours. If I were still in chapter 15, where that factory level is unlocked, my same factories could probably make another bracelet per day, because the required amount is lower. That is not really fair, so maybe we need a suggestion to make all the chapters in between upgrade research to require the same amount of goods.