Alram
Flippers just flip
You could start a suggestion thread about this.How to make the Spire + Tournament playable on a weekly basis:
1. REMOVE ANCIENT WONDERS FROM THE COST FORUMLAE!!
REMOVE ANCIENT WONDERS FROM THE FORUMULA!!!
You could start a suggestion thread about this.How to make the Spire + Tournament playable on a weekly basis:
1. REMOVE ANCIENT WONDERS FROM THE COST FORUMLAE!!
REMOVE ANCIENT WONDERS FROM THE FORUMULA!!!
How to make the Spire + Tournament playable on a weekly basis:
1. REMOVE ANCIENT WONDERS FROM THE COST FORUMLAE!!
...as someone who likes to take time and just casually play through chapters while upgrading AW's, etc..., this alone is THE no.1 reason I am so massively boned in my main city on K-world.
It has a total of 54 AW levels and I am in the early stages of Tree Huggers (Ch.9)
My E-world city has only 15 AW levels and is in the early stages of Orks & Gobbos. (Ch.8)
The difference in both fighting AND negotiating especially, is pants on head stupid... My K-world city in the Spire by the 5th fething encounter alone is already over 1000 troops per slot, vs. my E-world city that almost half of that!
My K-world city, due to the additional AW levels and their effects, can barely manage to crawl to the end of Lv2 weekly, and only does about 1700-1800 tourny pts.
I am no longer 'gaining' resources/prizes from the spire + tourny, as I as forced to automatically spend everything i make in a single week, just to break even in troops + goods.
REMOVE ANCIENT WONDERS FROM THE FORUMULA!!!
2. For negotiations that involve 6 - 8+ options, just give us 4 turns to make them viable!
Done.
Spire + Tourny mostly fixed, and mid-game players are no longer bent over a barrel unfairly due to the instant massive demand on Orks/Mana/Seeds resources.
Lol you can't win this one dude no matter what.
If we talk about climate change, I say there is and issue you say it ain't.
You never told us you were talking about today, and in 1864 there was no climate change issue.
cmon dude, if you make a claim, don't use 1864 as an excuse.
You heared about a statement, but are your eyes glued together?
Cant you see and make your own judgement when you get 6000 points in the tournaments?
Are you really that.....
Also why make a statement as if you experienced it if it's mere hearsay.
You have backtracked everything with only excuses why it ain't your fault. and blame someone else.
Be a man, take responsibility.
Excuse me, but your post was asking for a suggested solution to the problem of how to prevent multiples of this building and I gave you one. Now you say that you want to be able to get multiples of this building. I am sorry but you cannot have it both ways. Multiples are either a problem or they are not. Which depends entirely on one's point of view so you can have yours and I can have mine. Have a great day.But wha about those that fund the game? thay always get 4 of them for a lot of money now nothing?
There is a reason you can get more than 1 baseplate during an event. some of the big sponsors count on it.
Honestly, I really don't think anyone with a functioning brain actually believes that a few people having 2-3+ Red Chocobos, or a field of Library sets, etc... is in any way "unbalancing" or "unfair"...Excuse me, but your post was asking for a suggested solution to the problem of how to prevent multiples of this building and I gave you one. Now you say that you want to be able to get multiples of this building. I am sorry but you cannot have it both ways. Multiples are either a problem or they are not. Which depends entirely on one's point of view so you can have yours and I can have mine. Have a great day.
Honestly, I really don't think anyone with a functioning brain actually believes that a few people having 2-3+ Red Chocobos, or a field of Library sets, etc... is in any way "unbalancing" or "unfair"...
There is NO pvp in this game, and it takes little to no effort to realise that the pts system is beyond borked and makes absolutely 0 sense. (ie: a 'Magic' city can have more pts yet be hugely inefficient vs. a city full of event buildings that can do 3-4x more tournament/spire.) Even in the much more 'open sandbox' of FoE, the pts system is just as gakky, due to a few ways to farm infinite ranking pts.
However as there's no in-game advantage for being in the top 10/50/100, etc... of the world rankings, the only things being 'hurt' by some players having 'X' more of 'Y' vs. other players, is simply your own ego and/or sense of personal entitlement.
Now if there were in-game bonuses for being within a certain ranking bracket, (ie: say top 10 players every month get 100x RR's + 1000kp + 10 random artifacts + 500 diamonds), then sure, imbalances are really, really bad and should be addressed! But that isn't the case obviously, so who cares if 'Gazzy' has 2 Fire chickens + 20 mermaids + 4 Brown Bears vs. 'Grotsworth' who just started playing 2 weeks ago?!
Inno is the problem here, because the Elvenar dev team insist on artifically "balancing" the game by basically putting hard limits on what players can ever achieve.
And it's not to actually balance things, but rather, comes across as being more or less about simply not hurting some people's feelings vs. actual practicality. (ie: look at the clusterfeth that's the current tournament system!)
So instead of letting players decide on their own play style and how competitive vs. casual an individual wants to be, we're ALL now shoehorned into the devs "my way only" of playing the game.
Who cares if it stacks? All the other troop boosters stack, so again, the mythical "balance" argument is moot...The mistake Inno made was not in letting people have multiples of the pet buildings, or any building, it was in not coding it so the feeding effect from multiples would not stack.
I agree. If I want to have 1+ of anything then that is the way that I want to do it. As you so rightly point out it hurts no one at all except someone's idea that it is wrong for some reason. I paid for it in time, effort, diamonds, and money, all mine and not someone else's, so why can't I have it my way instead of someone else's way!Honestly, I really don't think anyone with a functioning brain actually believes that a few people having 2-3+ Red Chocobos, or a field of Library sets, etc... is in any way "unbalancing" or "unfair"...
There is NO pvp in this game, and it takes little to no effort to realise that the pts system is beyond borked and makes absolutely 0 sense. (ie: a 'Magic' city can have more pts yet be hugely inefficient vs. a city full of event buildings that can do 3-4x more tournament/spire.) Even in the much more 'open sandbox' of FoE, the pts system is just as gakky, due to a few ways to farm infinite ranking pts.
However as there's no in-game advantage for being in the top 10/50/100, etc... of the world rankings, the only things being 'hurt' by some players having 'X' more of 'Y' vs. other players, is simply your own ego and/or sense of personal entitlement.
Now if there were in-game bonuses for being within a certain ranking bracket, (ie: say top 10 players every month get 100x RR's + 1000kp + 10 random artifacts + 500 diamonds), then sure, imbalances are really, really bad and should be addressed! But that isn't the case obviously, so who cares if 'Gazzy' has 2 Fire chickens + 20 mermaids + 4 Brown Bears vs. 'Grotsworth' who just started playing 2 weeks ago?!
Inno is the problem here, because the Elvenar dev team insist on artifically "balancing" the game by basically putting hard limits on what players can ever achieve.
And it's not to actually balance things, but rather, comes across as being more or less about simply not hurting some people's feelings vs. actual practicality. (ie: look at the clusterfeth that's the current tournament system!)
So instead of letting players decide on their own play style and how competitive vs. casual an individual wants to be, we're ALL now shoehorned into the devs "my way only" of playing the game.
I am sorry, you derailed here, there is no such thing as a fighter or a negatiator only thing.Although I have skipped most of the math posts because it hurts my head when you all get started on your math wars, I am also dreaming about a negotiation boost building. I would far rather negotiate than fight, even using Autofight, which is what I always use. I tried manual fighting once. That was enough. The argument against it--that people are already receiving goods based buildings in events and from the MA that benefit them with negotiations--is wrong. Those buildings benefit everyone, whether they are a fighter or a negotiator, and they help the city as a whole. They are not specifically for negotiations in the Spire or Tourney. So what you are saying in effect is everyone benefits by the event and crafted buildings for their cities, but people who chose to negotiate instead of fight have to split the benefits of those buildings and not get any bonuses at all to help them navigate the Spire and Tourney. The military buildings only benefit the fighters, not negotiators. So why not have a building that benefits those who negotiate? It would only be fair. Because right now it is not fair. It has always been exceptionally expensive to cater. The devs have reduced the costs a little but not nearly enough to make catering something that won't wipe out a person's goods if they choose to do it more than fighting. A building to help with catering costs that could be crafted in the MA would be a fantastic boon. It won't level the playing field but it might at least help.
Nothing at all.what prevents you as a negotiator to use combat buildings and fight a little?
Nope...@The Unbeliever I am a new player, but my guess is that the reason they've moved to limit the number of certain buildings is to prevent power creep. The problem is not that players with 2 fire phoenixes or 5 Moonstone Libraries will have an advantage over other players. The problem is that they will have an advantage over the game mechanics such that they have to be constantly scaled to take into account the more awesome fighting power and/or goods production of the elite players. Witness the tournament changes after the introduction of the fire phoenixes. I don't think it's coincidental.
Having multiples of certain buildings creates immense power creep at the top echelons of the game and causes the game to be less challenging for the 5% of player "whales" who provide probably 50% to pay for the game development. So then the developers make adjustments to keep the game interesting for them but makes it frustrating for the 95% of the players who pay the other 50%.
The solution is to prevent multiples of certain buildings. Unfortunately they do this not by looking ahead and setting the limit proactively but by shutting the barn door after the horse is gone and a number of people already have multiples.
How many expiring troop help buildings are there? How many expiring negotiation help buildings are there?
There is nothing challenging about this game, rather, they've instead just made things mildly to hyper frustrating and then insert an arbitrary impassible wall once players hit a certain threshold.@The Unbeliever the changes you're citing could also support the point I'm making. To keep things challenging for the tiny minority of players with multiple buildings, the overall level of difficulty relative to upgrades is increasing. Players with multiple buildings have been on a steeper slope, and the game raises the grade to compensate, but for the average player that doesn't have multiples, the climb is becoming almost vertical.
I am sorry, you derailed here, there is no such thing as a fighter or a negatiator only thing.
If you make anything for "negotiators" fighters will also use them.
The combination fighting + negotiating is always the superior option above fighting or negotiation.
Because a fighter can negotiate and a negotiator can fight. her is no you have to choose one or the other for this week thing.
Thinking in strict boxes is not a good thing. what prevents you as a negotiator to use combat buildings and fight a little?
Nailed it. Expiring buildings are an excellent tool against powercreep too. Imagine if the moonstone set had been expiring. Then, even though they were totally screwed up the scrolls, that issue would actually be fixed by only removing them from the spire.the reason they've moved to limit the number of certain buildings is to prevent power creep. The problem is not that players with 2 fire phoenixes or 5 Moonstone Libraries will have an advantage over other players. The problem is that they will have an advantage over the game mechanics such that they have to be constantly scaled to take into account the more awesome fighting power and/or goods production of the elite players.
I think what crazy is saying is making such a building is simply impossible because fighters (even the ultra-lazy-99% autofighters like me) aren't 100% fighters and if you add a building to help negotiators then the vast majority of fighters will just add it to their toolkit.What I am suggesting, and what I believe others who negotiate are suggesting, is that buildings be created that would help with negotiating the Spire and Tourney to help balance out the game. Because it is not fair for those who negotiate not to have any help when the fighters have all those buildings to rely on to lessen their costs for playing the Spire and Tourney.
It's just logical.Why in your mind is the combination of fighting and negotiating always the superior option above fighting or negotiation?
I dont understand this sentiment.Pure negotiators will not gain an advantage with such a building.