If you cater the entire Spire, I think you'll run out of either coins or supplies at some point. And if you work at the same time, as I often do when I go up the Spire, you may find it annoying to get distracted by too many things at the same time.I never start without filling my coins and supplies and most times I am at 90% anyway.
Darielle, you are saying what I always found to be true, and that has served me well with (subjectively) greater than 50% success rate overall in all of my Spire caters, and perhaps I am at 80 to 85% success rate...In my 18 months' experience with the spire, if it's a choice between tier one goods and supplies or coins, I will always pick supplies and coins first, because it's extremely rare when no spirit wants coins/supplies. However, it is quite common for none of the spirits to want a particular tier one good. I guess we just have different experiences, Moho. It may be that the spire spirits react differently depending upon what level you are on. But I've gone through 4 chapters, at least, and this has been my consistent experience.
I am pretty sure we have similar experiences, only my approach is different. And it is not an erroneous one since it seems to work just fine. You don't need to use a lot of coins and supplies to find out which spirits will eventually need receive them.I guess we just have different experiences, Moho.
Could you phrase this more offensively please, your scorn and sense of superiority are not crystal clear.People prefer to save goods. I would rather save coins and supplies so that I won't squander my time, that's all. People who value time above anything else will probably resonate with me.
I make sure to be filled to the brim with coins and supplies before I go in, so I have no danger of running short. But then, I usually don't take the spire in one leap. I may clear a floor in one go, but not all three floors. So if you do that, I can understand why you'd run out, although it's hard to cater the whole spire without running out of goods too. I'm far more likely to run out of goods than coins and supplies, so in my 16 chest total leaps, I'm better off my way. That's the beauty of Elvenar; we can each do what is best for us.I am pretty sure we have similar experiences, only my approach is different. And it is not an erroneous one since it seems to work just fine. You don't need to use a lot of coins and supplies to find out which spirits will eventually need receive them.
People prefer to save goods. I would rather save coins and supplies so that I won't squander my time, that's all. People who value time above anything else will probably resonate with me.
I can understand why you'd do that, Gkyr, but you do lose more stuff that way than you would if you gave each spirit a different item. With only three items to give, it is impossible to lose no matter which method you choose, but at least giving each a different item will save goods in the end. But then, as you say, you're only giving away the things you don't value, so maybe that's not a bad idea after all.The way my town is producing, I am always having to wholesale coins. The catering is a good way for me to use them without squandering them on the wholesaler. Supplies are another matter...
...which brings me to my fave way of handling the first three encounters: (this is good for chapter 3 newbies who are just getting started, as well as seasoned players, many of whom probably know this already) since there are three items offered and three chances to cater, the success rate is 100%. Anyone who loses any of the first three caters is not playing the probabilities as well as they could. I offer coin to all 5 spirits; this is a good way of ridding myself of excess coinage. Then I offer the next least valued item to the remaining unfulfilled spirits. Finally, the third item (usually Supplies for me) is offered to any remaining spirits. A win and I rid myself of coins. This way does not give you feedback on the items, but in these caters feedback is not necessary.
Interestingly, it works pretty well for four items (flood the spirits with the first two items then use the feedback to place the last two), but I am still more comfortable using the hierarchy-and-feedback procedure that carries me through the higher level catering.
I always do the Spire in one go, except for the situations when we have to leave a number of encounters for quests.But then, I usually don't take the spire in one leap. I may clear a floor in one go, but not all three floors. So if you do that, I can understand why you'd run out, although it's hard to cater the whole spire without running out of goods too.
It's but a defense mechanism. Mortals obsessesed with time are ultimately not happy people.Could you phrase this more offensively please, your scorn and sense of superiority are not crystal clear.
It's actually not uncommon. Research eats so many goods in later chapters that even with advanced manufactories, it's still difficult to keep up. For example, my six maxed planks manufactories each produce 6750 planks every 3 hours. Yet my next tech (ONE research) will take over 840,000 planks, 660,000 silk, and 660,000 scrolls (which is not my boost) to complete. The next research is just as bad, as well as the next one after that ... and on and on and on. Combine with that the spire wanting 8 or 10 or 12,000 of each good every time you guess, it can go down VERY fast.I always do the Spire in one go, except for the situations when we have to leave a number of encounters for quests.
I never run out of goods. Ever since I started playing this game, I have done everything to secure a reasonable abundance in my city. How can people be caterers without making sure they enjoy plentiful goods?