I believe its 11am ( mst ) start time currently.
thats 10a pst , 11a mst , 12p cst , 1p est ...
Before I even address loss of sleep.... lets address if
the player has a traditional job..... 8a-5p... with 1 hr
for lunch. For some thats 4:30p and 1/2 hr lunch.
Lets also say they only use the PC version. Now you
are asking the player to potentially break company
rules by accessing the game from work, or drive home
access Elvenar, then drive back... ( you better live really
close if you want lunch too ). So if your 1st chance to
play tourn on tues is when you get home from work,
before dinner, before you do anything. @ that point,
you have already lost between 5-8 hrs.
Normally events always start @ 3am for me, so thats
worse case 5am est.... meaning it starts before anyone
usually gets up, but then day 1 ends right as that player
gets home.... about 6pm, possibly missing day 1 prize.
Your standard player, across many different games, only
logs on for 2-4 hrs, after dinner, before bedtime. therefore
they get 1 shot @ tourn rounds each night, plus 1 on sat.
Thats 5 rounds....... tues, wed, thurs, fri, sat. Having a PolarBear
will NOT fix this, only AW TimeWarp will, and thats not
available to most players.......
Therefore its "plausable" that this very situation is created
by Inno to force players to use boosts/diamonds/AWs or
something to chg the basic schedule.
The ONLY way to defeat this with loss of sleep is to NOT have
traditional JoB. Then u can set a alarm for 3am, to do an xtra
round , and you will be there when it starts to do that 1st rnd
without losing your time to complete. You also need to be
available more of the 24h clock, so...... so much for a "real" life.
Why "plausably" does it start when it does ??? my guess is it
starts 4p german time, right before staff goes home.... Thus
this would clearly be setup for German time not USA time.
When Events start like 3am , thats also what 8-9a German
time ???? right after staff gets to work each day...... duhhh.
As my 1st comment said..... you only need 1 staff on duty
24/7 , if Inno is as successfull as some have said , then
the cost of that 1 staff dwarfs a potential systemic problem
that will effect revenue/user base/ect/ect ....... That allows
1 game run in 8 timezone servers, to all cater to the timezone
of the playerbase...... not the timezone of the Staff of Inno.
I guess by the time you can build a TimeWarp, Inno has got
enuff of your $$$$/diamonds and you've used enuff boosters
for Inno to finally cut you a break.......thats what ??? CH 14 ?
This is a simmilar example to how Inno nerfs currency in
Events so its assumes most reg players will be 1 artifact short.
In tournaments, its assumed I guess you'll be 1 round short too.
This situation is created by Inno, prolly on purpouse, to aid in
revenue to the game. It certainly is not meant to aid in "Fun"
or "ease of play" for thier customers......... Us .....