DeletedUser3507
Guest
Yes I love D.P.
No on the Dr.pepper but we had a soda fountain that made the chocolate egg creams .Doesn't anyone like Dr. Pepper? You know what I have a craving for? Chocolate Egg Creams! No one makes them anymore. Going to see if I can find a recipe on the internet and make it myself.
I think there should be a trader for sold buildings. Maybe it could be integrated into the advanced trader aw? i forget what it's called. i don't have it yet. but... i was thinking, people should be able to trade buildings that they don't want. they would not be able to obtain a building from a level above whichever number or race they are working on, but they could obtain buildings from equal or lesser value than the level they are at. trades could take place between fellowships and neighbors, just as neighborly help is, that same set of data. i really think it's a waste to have many of these sold cultural and other buildings just disappear and be bought back by the bank of elvenar, or whatever it might be. also, what about pooling and dividing funds evenly? I don't know. just a few ideas.Well, we don't really have more information yet since players are helping decide the size, effect and art style
I think there should be a trader for sold buildings. Maybe it could be integrated into the advanced trader aw? i forget what it's called. i don't have it yet. but... i was thinking, people should be able to trade buildings that they don't want. they would not be able to obtain a building from a level above whichever number or race they are working on, but they could obtain buildings from equal or lesser value than the level they are at. trades could take place between fellowships and neighbors, just as neighborly help is, that same set of data. i really think it's a waste to have many of these sold cultural and other buildings just disappear and be bought back by the bank of elvenar, or whatever it might be. also, what about pooling and dividing funds evenly? I don't know. just a few ideas.
Quite aside from a complete change to the economy, this is rife with potential for cheating and exchanging game-items for real world cash. The game is supported by impatient people paying the developers money to speed up their activity. Allowing high level characters to transfer the entire assets of their city to others in exchange for real world cash would damage that income.I think there should be a trader for sold buildings. Maybe it could be integrated into the advanced trader aw? i forget what it's called. i don't have it yet. but... i was thinking, people should be able to trade buildings that they don't want.
And if it is a 1x4 instead, give me this please: