I say this as I have been stuck at the same spot now for 24 hours just trying to make the Level 6 and 3. This makes the last part too slow and once you hit the locked quests, and I just got there a few days ago, painfully slow if that is all your chips to play with.
Yeah, I just spun down to zero yesterday and it's starting to sink in that I don't really get to play for the last 9 days.
Still far better than previous events where the smart play was to hoard all currency until the "good" daily came up and effectively just play once.
Perhaps the currency needs to be more end-loaded. Since we can bang out 50 quests on day one then 1 per day they could reserve the bulk for the final locked quests.
Currently, the open quests give 1400 and the locked ones give 900, about a 60/40 split.
I'd like to see how a 40/60 split worked instead. Reduce the first 50 quests by 500 currency and add that 500 to the final 20 locked quests.
Of course, this raises the issue that some players who don't complete all quests would get even less currency, but perhaps that can act as incentive.