1. Forge Bowl, Spring, Soccer = elvenar 3 chest system
2. Fall event = baking. (ie: you win various ingredients for completing quests, and then get a version of the 3 chest system (aka: recipes) with each recipe requiring 1-3 various ingredients.
The strategy here is that you can choose to go for the higher daily special% and/or the filler prizes you want,
OR, focus on keeping your 5 ingredients as even as possible and 'bake' more recipes for more Grand Prizes. (including the evolving buildings + evolutions)
3. Archaeology/Halloween = 'totally not Minesweeper!' (ie: you do quests to gather scrolls/candy and then trade them for either individual or various sized 'tool packs', which you then you to explore the 'Creepy Tomb'/'Haunted Library'. (with sound effects - yay!
)
This is THE MOST strategic event of either game!! It all comes down to how well you can maximize the efficiency of your 3 different tools. As you progress through the tomb/library, you uncover the various prize chests + the 'grand prize currency' (idols/potion bottles) + additional single tools.
You don't (and shouldn't!) uncover every single square, but rather, it's about trying to choose the most efficient path to maximize your tools... and again, while the prize chests are randomly scattered through out, you can always choose to leave undesirable prize chests 'hidden' instead of spending a tool/s to uncover them.
4. Summer = Casino Wheel shared by your entire neighbourhood
Honestly, don't sweat this one, it just won't work given the insane differences between how the neighbour systems work across both games...
But basically, on the wheel are; 1x 'gold' prize (ie: daily special level reward), 2-3 'silver' prizes (ie: think 8-14hr time instant/33% PP/carting library/etc level rewards), 5-6 'green' prizes (ie: regular crap ala runeshards/small instants/relics/etc...)
Now, each 'Green' level prize can be won upto 4 times each, each 'silver' prize can be won twice, and only a single copy of the 'gold' prize per wheel...
There is also the "Refresh" button exists here, and can be used by anyone to 'reset' the prize wheel with a new set of randomly selected prizes. (ie: 'gold' level prizes are generated from a pool of roughly 10-12 or so choices)
So you compete against your neighbours on the same wheel, and the idea is to wait until an opening presents itself for you to swoop in and spin for the desired gold/silver prizes once some (foolish!) 'hoodies have cleared out a bunch of the junk. (hey, it's a pirate themed event - what do you want, kindness?!)
5. Carnival = mix of 'traditional' Elvenar 3 chest system + neighbourhood mechanic for gathering actual event currency
Again, don't fear this one, as it won't ever translate unless the devs re-design the entire world map/neighbours system... but suffice it to say, few FoE players enjoy this event, and this past year it earned a spectacular amount of hate! (like, worse than Fall Bears event levels of hate!)
6. Winter/Xmas =
NOW YOU CAN SHARE IN OUR BITTERNESS AND MISERY!
Yeah, suffice to say, this event is equally hated on in FoE just as much as it is here.
The only big difference right now is at least in the 'original' FoE version, each completed quest = 1 chest worth of event currency, AND, you get a 'free' daily log-in currency pack that also pays for 1 chest.
(so between the sequential + daily quest lines + daily log in, it's possible to average 3 and a bit chests per day, vs. our current debacle of, "hope you don't want any daily prize until maybe 7-8 days into the event!")