Dear Humans and Elves,
The first run of the Spire of Eternity ended today at 11:00 CEST but we won't leave you hanging for long. The next Spire of Eternity will start at 12:00 CEST today. It will now run for 5 days and 6 hours, which is the intended complete duration that we plan to keep long-term.
Still, this is not the final schedule, as we want to allow you to continue playing and giving feedback directly while closely monitoring the technical side of things during office hours.
What has changed compare to the start of the first Spire run?
Bug fixes
We fixed a lot of bugs thanks to your reports, including but not limited to the following:
- Spire opening accidently when moving through the city or collecting productions.
- Magical Buildings caused problems and have been removed from the rewards list for the time being. Dwarven Armorers offer a temporary replacement while we work on resolving the technical difficulties.
- Issues with wrongly displayed quad size.
- Errors after finishing last Spire encounter on map 3.
- Spire not accessible after visiting neighbors.
- Rewards missing in some chest tooltips.
Spire image on city map
Some of you reported that the image on the city map background looks blurry, doesn't pop out enough from the background and doesn't live up to the level of detail you are used to from Elvenar.
We started improving on this with a new graphical asset but are still thinking about further solutions to make it look more like an interactive element instead of a background decoration.
Balancing adjustments
Right now, the Spire can feel quite difficult, especially for non-fighters. We believe that adding the manual battle and Diplomacy, which are in our development focus right now, will reduce this feeling significantly. Nonetheless, we already made a few adjustments to the balancing that will help you with your first adventures in the Spire of Eternity, even before all other features are added:
- We reduced the difficulty of the first four encounters (reduced number of enemies)
- Adjustments in enemy star levels. These will now only increase a Chapter after you unlocked the respective counterpart, which leads to reduced difficulty for Chapter 4 and 7 players.
We continue looking at your feedback, as well as the analytical data we are collecting to see where else to improve, but believe that bringing the manual battle and Diplomacy will bring the most value and will allow you to test the overall difficulty of the whole feature a lot better.
More changes to come
We are working hard on bringing new features, improvements and bugfixes on a daily basis and are looking forward to more feedback and ideas on how to improve the Spire further. So please do keep your posts coming in our dedicated
discussion thread!