Henroo
Oh Wise One
@Dew Spinner Since you are an early game player, you might want to go for Needles of Tempest. It gives all of your light ranged troops a damage bonus and increases training speed in your barracks. One of the better military AWs.
I definitely agree with you on those ones! I think everyone is hurting for supplies now that you can train in all the military buildings at the same time.You are thinking of the Crystal Lighthouse, I believe. The MH is not based on chests. Mountain Halls, Golden Abyss and Prosperity Towers are the three critical non-military wonders, at least for me. Before I got the PT, I had a huge struggle keeping up with supplies despite having 8 fully upgraded workshops. Of course everyone's play style is different, and you may cater less in spire or have less manufactories, but no matter what, I think those earn their keep.
I did build that one but have read other comments about the AWs that speed up the other 2 military buildings might not be worth it. What is your opinion on those two?@Dew Spinner Since you are an early game player, you might want to go for Needles of Tempest. It gives all of your light ranged troops a damage bonus and increases training speed in your barracks. One of the better military AWs.
They were worthwhile under the old system, where all 3 military buildings shared the same training queue. Cause then you could only operate 1 of them at a time. Under the new system where you can run all 3 military buildings at the same time, they are not nearly as important. I think barracks is the most important facility for a developing player because your barracks troops get promotions faster. Specialist troops from the Training Grounds and Mercenary Camp will become better than your Barracks troops in several categories *once* they get promoted. But in many cases the 2 and 3 star promotions for Training Grounds and Mercenary Camp troops don't happen until later chapters. Until you reach these promotions, 3 star Barracks units will often be your best bet. Therefore a developing player needs to make a lot of barracks troops, because you are using them the most.I did build that one but have read other comments about the AWs that speed up the other 2 military buildings might not be worth it. What is your opinion on those two?
Great advice, AJ! As a chapter 3 city I really appreciate good advice like this!They were worthwhile under the old system, where all 3 military buildings shared the same training queue. Cause then you could only operate 1 of them at a time. Under the new system where you can run all 3 military buildings at the same time, they are not nearly as important. I think barracks is the most important facility for a developing player because your barracks troops get promotions faster. Specialist troops from the Training Grounds and Mercenary Camp will become better than your Barracks troops in several categories *once* they get promoted. But in many cases the 2 and 3 star promotions for Training Grounds and Mercenary Camp troops don't happen until later chapters. Until you reach these promotions, 3 star Barracks units will often be your best bet. Therefore a developing player needs to make a lot of barracks troops, because you are using them the most.
There are 3 AWs primarily concerned with supplies: Tome of Secrets, Endless Excavation, and Prosperity Towers. Tome of Secrets gives you supplies every time you scout a province. It is good for an early chapter player, when scout times are low and when you are quickly moving through chapters. But as you hit the later chapters, scout times get much longer and so does the time you spend in each chapter. I found myself with weeks at the end of a chapter when I had already done all my scouting I needed to advance and was just waiting to finish the research. ToS is not nearly as good once this happens. I ended up tearing mine down. So I recommend against ToS. Or you could build it and not level it very far with the plan to tear it down at a later date.Does anybody have any opinions on other AWs that would be definitely "do not build" and why?
Your wonders are low level compared to those feeling the impact, so you won't see the difference yet.I have all AWs, and I have no problem completing the spire or getting 10 chests (and ranking #2 in my FS getting those 10 chests).
I believe this penalty is overrated -- it really doesn't make that much of a difference.
This wonder might be #1 on my must-have list. Its large footprint is a little off-putting at first, but the per square production easily outstrips workshops.I have never built Endless Excavation in any of my cities
You have previously stated that your goal is to have all the AWs, so I don't believe you would ever see any of them as a detriment. My goal is to have more space for other buildings and have more KP to level up the "good" AWs faster. Just need help figuring out which AW's benefits outweigh the double whammy penalty!
It's not a contest between the 2 though, they are both on the "must-have list"So I chose Prosperity Towers and have not regretted it. However, I was in the position where I could build either.
Well, actually it was a contest between the two since I only had space for 1 at the time. lolIt's not a contest between the 2 though, they are both on the "must-have list"
Was removing a workshop and residence to make room for the EE somehow not possible?Well, actually it was a contest between the two since I only had space for 1 at the time. lol
I haven't run the numbers on that, but you've intrigued me enough to think I should. I've never built the EE either, so I'll check it out.Was removing a workshop and residence to make room for the EE somehow not possible?
Admittedly I haven't run the numbers for every city out there, but I've done enough of them that I'm fairly confident that adding the EE actually adds space to a city, it doesn't take any away.
EE is bigger than my current workshops. Also, I typically get some 15 minute and 1 hour productions out of my workshops every day while I do other stuff. For example, I can read a book or watch TV for a few hours in the evening after work and make a few cycles of bread. Based on this, I feel my workshops are more productive than the schedule you are quoting figures for. Plus, you can't cast Power of Provision on EE and triple its output.Was removing a workshop and residence to make room for the EE somehow not possible?
Admittedly I haven't run the numbers for every city out there, but I've done enough of them that I'm fairly confident that adding the EE actually adds space to a city, it doesn't take any away.
It's super easy if you use Elvenarchitect:I haven't run the numbers on that, but you've intrigued me enough to think I should. I've never built the EE either, so I'll check it out.
Really? Which server, maybe I'm looking at the wrong Henroo? And are you including all of the residence and culture squares that your workshop needs?EE is bigger than my current workshops.
Based on a 9h cycle for sleep, 3h for work + 3h for work after lunch and then bread for 9 straight hours you still can't beat a level 1 EEAlso, I typically get some 15 minute and 1 hour productions out of my workshops every day while I do other stuff. For example, I can read a book or watch TV for a few hours in the evening after work and make a few cycles of bread.
True, you do need around a level 16 EE to beat a PoP spell, but since you can't replace all 7 WS with 7 EEs, the question you have to ask is: Are you running PoP 24/7 on all 7 workshops?Plus, you can't cast Power of Provision on EE and triple its output.
No, I am comparing them on straight size. Culture is not really an issue right now because of how many Weeping Willows and Festival Merchants I have had to build to make mana. Would love to replace the last few WWs with FMs, but the Magic Academy is not cooperating with this plan. Have not seen the option to craft a FM in days. But the point is, I am not hurting for culture right now, so culture savings are not an immediate priority.Really? Which server, maybe I'm looking at the wrong Henroo? And are you including all of the residence and culture squares that your workshop needs?