DeletedUser61
Guest
Let's see how good we are at reading tea leaves. Other than the information in the December InnoGames YouTube promo we don't know anything at all about the Provincial Tournaments, but we can still guess and speculate.
Here's what I'm guessing
Here's what I'm guessing
- There will be an Arena Building, one per city, that's very much like an Ancient Wonder.
- The benefit to the owner will be reduced scouting costs, level by level
- The benefit to the participants will be Tournament Points and map related Spells, reduced scouting times in particular
- You'll get Tournament Points by REacquiring discovered provinces, every week anew, using either goods or troops
- The number of Tournament Points will depend on the sector's ring distance from your city, and thereby its difficulty
- There won't be any secondary scouting costs, BUT the acquisition costs/combat difficulty will be identical with what we've seen during the initial discovery acquisition.
- You'll still get Relics and Rune Shards
- Tournament Points will be ephemeral. The tournament sectors AND your accumulated tournament points will be RESET once per week. In other words, you'll need to complete your tournament sectors AND contribute the consequent points to an ARENA of your choosing, including your own Arena, or else you'll lose the points during the reset.
- The Arena itself isn't effected by the reset. Contributed points are safe.
- https://us.forum.elvenar.com/index.php?threads/winyandor-vacancy-watch.1572/#post-10612
- https://en.forum.elvenar.com/index....e-and-number-of-trades.1827/page-3#post-12633
- https://us.forum.elvenar.com/index.php?threads/arendyll-pileon-consulting.1441/
- Trading Partners
- Scouting Costs
- Vacancies
- And now Tournament Points
- If you type a City Name into the map portion of the spreadsheet, the name automatically appears in the related City IDentity list
- Outlining, and the Excel Trace Precedents/Dependents widget, helps you easily move around in the spreadsheet.
- The default City IDentity is based on the hexagonal rings that are used to build the global map, and your particular instance thereof.
- The dashed hexagon shows the shape of the underlying flat-topped hexagon that is emergent from the local algorithm that's used to tile the map. It's a spiral, except that the 11 o'clock to 1 o'clock top edge backfills concurrent with a forward fill from 1 o'clock to 3 o'clock.
- The Blue/White pointy-topped rings represent the SCOUTING cost rings, which is the important feature of the spreadsheet. The Cities are just there so that you won't get lost. The relic sectors PER RING are sequenced clockwise starting at 12 o'clock, except that every 3rd ring has a city at 12 o'clock, so the first relic sector is at 12:01.
- There's a very strong pattern for the relic sector count in each ring
- 00 06 06
- 12 18 18
- 24 30 30
- 36 42 42
- 48 54 54
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