shimmerfly
Well-Known Member
Your a left brain kind of guy Soggy and we right "brainers" understand and like you just the same.
@SherG26 you can have a low level non boosted just for the looks (I always liked the wiggly trees) but it's easier when your city is much larger as it hurts less as a %
For the residence, If selling a house brings you down to negative population then you won't be able to add more buildings or upgrades that require pop until you get it back up. Buildings will still function normally though.
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Let me see if I am understanding this - If I have 46 available population and I sell a level 7 residence of 100 population, then my available population becomes -54? If I then need 90 population to build something I have to come up with 144 population to build it?
There is no wrong approach to town design as long as you stay true to yourself. We can give lots of advice based on certain things, like efficiency, but you still need to add your own flavour to the information.
I know optimal efficiency is a plus, but I'm a "stop and smell the roses" type. I have to come up with a middle of the road solution for myself because I really want to stick with the game. It's fun and a great challenge. I also think this forum is awesome, and I've been in a few that were anything but.
Much later in the game you get to sentient goods, these use a different factory to your normal goods. So by the end of the next chapter to be implemented in the game you will have 6 of the 9 goods in your town with appropriate boosts. We are also often given quests in events that require goods production from each factory type, normally basic goods. So it is also common to see people with level 1 factories of their non-boosted type to cover these options.
So, If I'm reading right, after Chapter 1, I have boosted steel, Chapter 2, boosted scrolls, and Chapter 3, boosted elixir, and 6 non-boosted goods?
Space is tight at the start but it does get easier. The most common "mistakes" is overbuilding factories or keeping old inefficient culture buildings. When you delete a building you get back the invested population and culture and some coins/supplies. However deleting a diamond building or wonder gets you nothing so be very careful selling things around those.
@SherG26 or anyone else new
Another basic tip that we often forget to mention, because once you're around for a while you take it for granted
Collect the relics in your boosts. You need other relics also. But early on get as many in your boosts as you can. That increases your production.
The best way to do that is tournies
Early on you can't go hard in every week's tourny. But you should always participate.
But on the week when the tourny is in your boost. make that your priority for the week.
4. I consider an "active" player to be one who logs in twice a day.
I'm sure I'm forgetting a few, but basically, yeah I'm totally biased(but try to realize it )
Honestly I'm not sure that is old timers would be a great judge of how fast you are playing, since the game has changed so much, but if I had to guess I'd say it's pretty quick. A pretty major factor is how the events hit when you start too.
Getting a major (30 day) event too early won't help most players unless they are game savvy or have guidance.
You hitting the winter event at this point could be a huge boost for you since you are asking all the right questions.
Truly, @SherG26, you do ask all the right questions. I've been playing just over 2 weeks, I'm in the 2nd column of tech on the Ch 2 tree, and I've found this forum invaluable, mostly because every time I have a question, you've already asked it! Big thanks to all the forum members with the ready knowledge! Now to go sell off some extra factories...
I'm assuming getting back population from selling does not apply to residences, as per what Soggy Shorts said?
Okay, then I'm on target with all this. Is there a max boost? Currently I have boosted steel @ 156% and boosted scrolls @ 186%
I sincerely hope that I'm not driving anyone crazy with all them.
Here's what I do, usually several times a day (i'm retiresd and have the time), first make sure my own untaken trades aren't causing my goods shortage, second filter for the goods I'm looking for and take trades if they are "fair" (see discussion above), third filter for my FS and help out my fellows as much as I can afford trying to keep a few K of each for myself, fourth post "fair" trades for what I need. I keep the quantities smaller in T2 and T3 but post one or two big ones if I can for the people that like big trades, fifth balance out my inventory with a few K of my non=boosted goods in each tier but keeping a high amount of my boosted since my FS depends on me for them.I was taken to this thread after doing a search for Cross-Tier Trading. I "didn't get it." Having just read through the 2 pages of comments, I have a better understanding of what it is. I also know what the stars mean now. So thank you to all who have posted.
I've been playing exactly one month and, quite frankly, trading can be rather intimidating. I've accepted about a dozen trades. I've only offered what quests have required. I've just joined a Fellowship that is, to me, good for where I am in the game. There is no pressure and no trading rules.
That being said, should I put up trades, even if small ones, daily to sort of keep my hand in it?
I'm in Chapter 2. I have lots of steel (boosted). I desperately need crystal and silk but can't produce scrolls (boosted) in large enough quantity to trade effectively with it. As I see it, my only options would be to offer trades that are cross-tier or be more willing to slow down my city's development. The later would be hard because I'm having so much fun building it.
balance out my inventory with a few K of my non=boosted goods in each tier but keeping a high amount of my boosted since my FS depends on me for them.
Yes... I'm new enough to remember dealing in hundreds..and I still do for Tier 2 and 3. The smaller players can't always handle thousands. And sometimes a key research step or build may depend on literally a few.Funny how your view of the game changes as you grow. You talk of having a "few k"
I get worried if any goods drop below 100K
I don't know how others feel about this, but for myself I usually don't take small trades, simply because I always think there is someone who will come along and need that trade, and I'd rather leave it there for them. If someone in my FS posts in chat that they need someone to take their trades, I will definitely help out, no matter what size the trade. If I have time and see an unfamiliar name posting a tiny trade I will go check them out and if they are just getting started I will take their trades to keep them going, but really I most often don't even look at the trades that are on those last few pages of the trader..Sometimes I feel like you big guys don't take my trades because its not worth the click lol.
Again the difference is size is emphasized. I get the impression that some of you see too many trades to consider them all. At my size, i currently have 9 pages of offers total. If I limit the selection to my FS there is currently zero. If i limit it to to the particular goods I'm interested in the hits are often zero, never more than a page. I only have three pages of 2 or three star trades (I never accept less)I don't know how others feel about this, but for myself I usually don't take small trades, simply because I always think there is someone who will come along and need that trade, and I'd rather leave it there for them. If someone in my FS posts in chat that they need someone to take their trades, I will definitely help out, no matter what size the trade. If I have time and see an unfamiliar name posting a tiny trade I will go check them out and if they are just getting started I will take their trades to keep them going, but really I most often don't even look at the trades that are on those last few pages of the trader..