The Earl of Winds
Member
The perk points offered now are the motivation to place well in FAs, not the goofy prizes
The perk points offered now are the motivation to place well in FAs, not the goofy prizes
but bragging rights are good for morale in fellowships.There's no win condition in Elvenar. All placing first in the FA does is get you some in game stuff that's no better than you can get with diamonds and your name in lights for a few days (if anyone bothers to look.)
Addressing the "spirit of the game" or "spirit of the rules" is a bit like addressing "what is art." The spirit of the thing is tied up with the intention of the producer of the thing, the receiver of the thing, and the thing itself. We sort of know what was/is intended, how the thing strikes our sensibilities, and what the thing is, but all that is secondary to the concrete thing itself. In this case the "thing itself" is encoded in the rules and enforcement of those rules. What the rules say is not permissible, how those rules are applied and the degree to which they are applied constitutes the actual "spirit" of the rules at this time. And that means, pretty much, their is not real advantage of speaking of the "spirit" of the rules or game since if it's legal (or not but not enforced, which is a form of "legal by proxy") it's all you have to go on. So the idea of "cheating" becomes mute when it "violates" the "spirit of the game" exactly because you can't violate something that, legally speaking, does not exist.
As for the building FA farms, I do it all the time. I have about 200 workshops now and I parked all my Chapter 18 buildings and even deleted my portal for the room. Why? Because I like helping my team get into the top 10 (which we do every time we go "all out"). That, to me, is part of the game and makes it fun. One supposes it's a bit like playing any spoirt. You show up with people and they haven't made the effort to bulk up, or improve their sport skills, they generally lose, where those who sacrifice time and energy to do so, often do better.
AJ
AJ
Its sits in the grey area, which is what the pushing rules are (grey, not black and white). Devs have accurate logs but even elvenstats history shows a fairly clear pattern. Personally I don't care that much, I am more curious if they are booting out active members to bring in the specialty towns. Do those players come back after the FA? Would you want to?Problem is it's not facts, it's supposition. It might be a perfectly reasonable and likely, supposition, but we can't say for sure that the cities aren't mostly-inactive people who just like to come back when there's an FA running because they find the rest of the game boring.
But same as the OP it's the main reason I started to ignore FA's why. because it's a competition of destruction.
When they try to do something agains it (somewhat) people start to complain about the changes. how many complaints have we seen, "too many coins" or "to much goods for badge" or the imassive outcry about esotheric badges ect.
As I said so many times before they only way to make an FA a team effort and not destruction derby is to hold the FA not in your city but in an event location/city. this means every team has the same working parameters and the only difference is in the effort.
The idea of changing your city in favor of the FA is totally fine. We change our cities all the time, but no matter the change you do, you are limited byt the space of your city and under your city chapter rules. What I'm trying to say is different. Someone bring an entire different city in to the FS just for the FS adventure and after it is over the city is removed. That's what, in my opinion, is the cheating part. You now, don't have only the space of your city but 20, 30 or more expansions. When we change our cities, AWs stay, main buildings are bigger. If you look at the picture I posted in the first post, you will see that nothing of that applies to the cities (not pushing???) that I'm talking about. Let's call it Minion Cities.... Just to give an idea. The FS I'm talking about has 462... yes 462.. more pits then the FS that is in the second place right now.As for the building FA farms, I do it all the time. I have about 200 workshops now and I parked all my Chapter 18 buildings and even deleted my portal for the room. Why? Because I like helping my team get into the top 10 (which we do every time we go "all out"). That, to me, is part of the game and makes it fun. One supposes it's a bit like playing any spoirt. You show up with people and they haven't made the effort to bulk up, or improve their sport skills, they generally lose, where those who sacrifice time and energy to do so, often do better.
And just for my understanding. What is different now than it was 1 or 2 years ago with FS's building shanty towns to complete the 3 stages in hours and spend days cycling thru the pit?...The FS I'm talking about has 462... yes 462.. more pits then the FS that is in the second place right now.
But will it be enough to hold first place?The FS I'm talking about has 462... yes 462.. more pits then the FS that is in the second place right now.
And does it really matterBut will it be enough to hold first place?
And I'll repeat, if our morale is less because someone else is doing things a different way, that is an internal problem.but bragging rights are good for morale in fellowships.
I can tell you that it is possible (though extremely hard) to place in the top five without cheating or using these kinds of swap cities. We've done #4 several times and I am confident that none of us cheat. Course you can never tell if someone sneaks in some diamonds here and there, but all of the cities we have are active year round, not just during FAs.Ima throw in my 2 cents worth: If "normal" fellowships (and by that I mean those who do not follow that "stuffing the fellowship" pattern) have no chance at actually placing in the top 5 in the FA, then how could it possibly be a fair practice or at the very least not cheating? The premise of any game is fair play. At least I have never heard of a game that was designed to be used with cheating.
IMHO, this practice should be stopped.
BUT do we have enough pull to shape the rules?
uhhhh, no ...... lets take the 2 we talk about alot.... Coins/Bracelets.If they restricted badges to things they could scale with MH or chapter it would somewhat level the playing field.
So, your comment ( to me ) seems totally wrong , those 2 badges are
"scaled" and the playing field is anything but level.....
That is precisely why I said the above. History is not on their side to get it right, tournaments are a perfect example of that. Those 2 badges are another.However I don't trust them not to stuff it up.
This is why I've suggested "pacing buildings" for events and FAs. The FA requires using a fellowship building to make FA-widgets. The building can't be built ahead of time, and can't be built faster by someone in chapter 16 than it can in chapter 1, whether you have 1 workshop or 500. You can only have one Event-building, which produces X-widgets per time unit. Every spot on the path needs widgets and other things. You must use the widgets to level it to EventBuilding2, and you can't produce widget2 unless your event building is level 2. You need wdiget2 to upgrade to EventBuilding3, and can't produce Widget3 until you do.That is precisely why I said the above. History is not on their side to get it right, tournaments are a perfect example of that. Those 2 badges are another.
And I'll repeat, if our morale is less because someone else is doing things a different way, that is an internal problem.
What if the player's city was 100% identical to yours, except they had also paid the thousands of dollars to buy all 45 premium expansions, would they be cheating? This person has decided to mothball their town so they don't have to pay that money to get the same result as someone who does.