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Feedback Fellowship Adventures - 2023

BrinDarby

Well-Known Member
@Dominionofgod ,
Now that city above is a playable city, but any CH player
can just focus thier whole city for bracelets, and no matter
what Inno chnges it to, if a city focuses on 1 badge, you cannot
stop them from uber producing them.
 

Moho

Chef
Why would I lie
It's not that there are no conceivable reasons why one should lie because language sometimes does seem to have been invented so that people can deceive one another. And the human mind is still regarded as a black box by a large number of specialists.

In this particular case the number of badges that have been left unused sounds a little far-fetched because anyone who participated in the FA, completed all the three maps and dumped badges into the pit as well is quite unlikely to have ended the FA with so many unused bracelet badges. But if you have only completed a path in each of the three stages and did not really bother to participate in the subsequent pit, your number of unused badges begins to sound more plausible.

This is just my guess based on my personal knowledge and experience. Other explanations are also possible but I don't think I should enumerate them all.
 

free-spirit

Well-Known Member
It's not that there are no conceivable reasons why one should lie because language sometimes does seem to have been invented so that people can deceive one another. And the human mind is still regarded as a black box by a large number of specialists.

In this particular case the number of badges that have been left unused sounds a little far-fetched because anyone who participated in the FA, completed all the three maps and dumped badges into the pit as well is quite unlikely to have ended the FA with so many unused bracelet badges. But if you have only completed a path in each of the three stages and did not really bother to participate in the subsequent pit, your number of unused badges begins to sound more plausible.

This is just my guess based on my personal knowledge and experience.
We completed all 3 paths in all 3 stages and came in 7th. I had over 200 bracelets that were not needed at the end of the FA. So far that's 2 of you accusing me of lying which I do not appreciate.

I posted that information so other fellowships would know that a small city dedicated to bracelets makes a big impact.
 

BrinDarby

Well-Known Member
(2) level 8 Marble = 496
PilgrimsWodworks = 640+640+640 planks
Moonstone Library(ch3) = 560 steel ....

Bracelet req CH3 540 T1, I think ..........

now the 540 T1, is inline with other lower chapters,
so thats not the problem. Event bldgs vary, from
really good to barely placable, so the P.Manor Set
also isn't the problem here......

In my case, its having a CH3 city thats over 2 yrs old,
but any CH 2-6 city can just focus on bracelets, and
then changing the amt for the badge won't help.

I can say this, if my whole city is rdy to collect....
both the reg production and the 24hr stuff, I get usually
33-34 bracelets for that collection. Depending on how many
other 3h collections I do, I may get up to 40 bracelets a day.

This is NOT a result of req's being too low, its a consequence
of a city 100% focused on production, and a mature city.

edit: other posts confirm CH3 req is 520, not 540
 
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Dominionofgod

Thinker of Ideas
We completed all 3 paths in all 3 stages and came in 7th. I had over 200 bracelets that were not needed at the end of the FA. So far that's 2 of you accusing me of lying which I do not appreciate.
I never said you were lying. Just that its hard to believe. - Most fs are having a hard time with coins and braclets as there top two problem badges.
In fact, i beleive i said that i hope you were right. Its something i would like to be true because that means there are more options out there for us. I jsut wanted to see the city to see how this was done.

@Dominionofgod @crackie ,

https://www.elvenarchitect.com/city/planner/1a4719d2f5214a648da194c2e9c0bbf3/
1674122847138.png
Sadly, that link is not working. I get a 'http error 502.5 - ancm out of process start up failure' ... whatever the heck that is'
 

free-spirit

Well-Known Member
Id love to believe that... but ima have to see proof on that one.

Since you would like to know how it was done,

It takes 520 T1 at ch3 to make 1 Bracelet.
I have 40 T1 manus that make 201 Marble each every 3 hours with MM applied.
I ran them all at 2-day production for collection at the start of the FA and applied MM before collecting (926 each). Within the first 2 minutes of the FA I had 71 Bracelets.
Then collected 3-hour productions 7 times daily for just over 15 bracelets per pickup or about 105 Bracelets per day.
Toward the end of the FA, I dropped to 1-day runs since we didn't really need bracelets anymore.
 
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defiantoneks

Well-Known Member
all i'm gonna say is: i'm glad this one is over. all of our FS got all of the stage prizes. IMO, that's the goal. It's a FS adventure and the priority is (for us) to make sure we ALL win or fail, together. points are far less important than our FS members being included.
 

Shae-Leigh

Rushing in Place
Anybody having trouble with bracelets? We seem to be. The requirement for me is 67,000. I am in chapter 15 with only two marble manufactories available. I used a manufacturing boost on each and set them for 9 hours, which will get me 12,667 from each manufactory. I would have to do that 5.29 times to get the requirement. So I would get 1 per day

Id love to believe that... but ima have to see proof on that one.
Mine was as well. That city remains in chapter three. Had 350+ at the end. I think 45 t1's upgraded to the highest level for chapter 3. It takes 2 factories to make 1 bracelet on a three hour production when sparkled. So that was like, 22 badges per every three hours. More at the first collection when they were statues, and overnight.
 

Enevhar Aldarion

Oh Wise One
Yay, cities intentionally stalled in the low chapters to give fellowships an unfair advantage over fellowships where all members actually play the game and advance their cities. If the FAs were not so mediocre and actually had prizes that made it worth trying to "win", then Inno would have to do something to fix this.
 

StarLoad

Well-Known Member
Yay, cities intentionally stalled in the low chapters to give fellowships an unfair advantage over fellowships where all members actually play the game and advance their cities. If the FAs were not so mediocre and actually had prizes that made it worth trying to "win", then Inno would have to do something to fix this.
From that standpoint, any fully developed city with tons of resources and say 5 or more Moonstone Libraries or 3 Pilgrims Manor sets have an unfair advantage over cities in Ch 8 in the production of CC spells and T1 Goods for bracelets too. Other things I am sure

Ed
 

samidodamage

Buddy Fan Club member
cities intentionally stalled in the low chapters
To be fair, only one of the cities commenting has indicated they are stalled. At least one other city specifically stated this was a veteran player with a new city in a new world.
For casual FS's that enjoy the FA, this has been a strategy for a year or more. The FS's I've been in routinely accept small cities that are pre-guest race. Those cities aren't stalled, they're just new. After the first FA utilizing the severe increase in goods required for bracelets, I personally brought up the idea in my FS at the time of having any pre-guest race city that was interested doing the bracelets. I was running 5 fully upgraded T1's, a fed Storm Phoenix and time boosts. Even with my hoarder inventory of spells, instants, etc. it was hard! The cities that were able to do it have changed since then as the original cities have progressed to where bracelets are more difficult.
Thus, I view it more as an FS strategy than an individual city strategy or an unintended use of game mechanics. Otherwise, I'd just go make my own Ch3 city...
 

Dominionofgod

Thinker of Ideas
Yay, cities intentionally stalled in the low chapters to give fellowships an unfair advantage over fellowships where all members actually play the game and advance their cities.
To be fair, only one of the cities commenting has indicated they are stalled. At least one other city specifically stated this was a veteran player with a new city in a new world.
well.. i guess technically... im a stalled city. Iv been at the same spot for maybe 2-3 years? I unno, i lost count a while ago.
But i chose to stop at the start of wood elves, chap 9. I wanted to run through years of expiring buildings id saved up and never used. And since they would go up in place of culture buildings, i wanted to do it before mana became an issue.
So.. stalled by choice... but not for FA. Unless you count the premiume expansions form expiring building diamonds+spire diamonds over the years. They do help in having more room. Tho not fa exclusive'
 

Dominionofgod

Thinker of Ideas
I have 40 T1 manus that make 201 Marble each every 3 hours with MM applied.
You mm all 40 of them twice a day for the whole fa? Or until you have enough braclets.. but still, thats a lot of MM spells. How do you keep up with that mount form one fa to another? (I may have around 1400 mm spells, buts that mainly because i mainly only use them for quests or fa's).

. I was running 5 fully upgraded T1's, a fed Storm Phoenix and time boosts. Even with my hoarder inventory of spells, instants, etc. it was hard!
I used the storm phoniex for the first time this FA. I had enough artifacts to make a second original phoenix. Id love to keep her around permanently, but that 3.5 feeding effect sucks... Makes me even more gratefull for my fire phonexies effect and 24h time.
 
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