Darielle
Chef, Scroll-Keeper, and Buddy Fan Club Member
Thank you for the hope ... I needed it.if it makes you feel better, they do recover usefulness in 19 and 20. i honestly forget if they were handy in 18.
Thank you for the hope ... I needed it.if it makes you feel better, they do recover usefulness in 19 and 20. i honestly forget if they were handy in 18.
This!based on the comments from many it sounds simply like "i'm tired of playing this game". I mean, these are the tasks and always have been.
soooo… perhaps suggest some "minichapters" in the ideas/suggestions. Come up with some good short-build things, that maybe tie together. Format it up, and submit. basically you want a break from the long-haul builds so perhaps if they integrated some fairly do-able, but small scale challenges to drop in between main chapters it would provide a nice break. maybe even make them repeatable if you want to spend that time as restocking or just enjoy those shorter activities.
I used to do that too. I guess that's why I hated 17 so much, when I found out that I couldn't use portal profits to do that. They are slightly useful, but you can have all the pps in the world and you won't get through 17 without multiple GR buildings.I do not build more than 1 of each GR production building, and I use teleports to swap them in and out of my city as needed for chapters that require GR resources (not GR currency) to upgrade the buildings and/or for research. Once the upgrades & research are complete, I sell off the GR production buildings and finish with PPs.
I enjoyed them too. One of the players in my fellowship said she hated the Orc chapter because it is so long and boring. It made me smile. I would give anything to have an Orc-style chapter now. Those were the good old fun days. So why am I still here? Sometimes I wonder if it's only because I love my fellowship. If not for them, I might have left by now due to the mind-numbing insanity of the most boring slog I've ever experienced in a game.I've parked partway through 16 in my largest city. I was just burned out. I'd rather use kp to upgrade Wonders. I am still producing the drafts, beer, and tea. So when I restart I'll have all the basic crap I'll need. I just started Fairies in my medium city, and I am enjoying the early GRs.
Simia and Time Warp - Those wonders are at the end of the tech tree in Ch. 15.I strongly recommend building and leveling Elvenar Trade Center, Sunset Tower, the Simia & Time Warp to at least level 10 before beginning Chap 15 Research.
I think I'm going to take an indefinite break from guest races and focus on building up the city. You have no idea how I groaned when I woke to the 48 hour countdown clock on yet another little event...Can I suggest that you try in one of your cities. Try different things and see how they work. Try different setups and see how they work. Maybe you find one that makes you not hate it so much and you can move all your cities onward.
Wasn't me, but I heartily endorsed defiant's idea.One often forgets that speed is a stressor. So, if you made speeding through the chapters your goal, it's bound to add to the stress. And, unless you can see the stress actually leading to place of accomplishment in an amount of time you find satisfying, (the accomplishment being the reward for enduring the stress), you will probably feel a bit of burn out. It does appear that every player eventually finds something that takes just tooooooo looooooong. The only way to go around that is to create in the game (usually for yourself), challenges that don't take tooooooo loooooong, according to your own, personal, tolerance for stress. A challenge is only fun if you know, within reason, just how long and how much effort you will need to put into it. Or at least believe the effort will get you there before you burn out. So, as Darielle has said, (I think it was her), "mini-games" are the answer. By "mini-games" I include those personal challenges you set for yourself as well as any the devs add.
AJ
12 Things You Can Do to Avoid Game Burn-outThus, you better come up with some other ways to escape burnout. I put together some ideas on that but I can't find the thread now.
They are actually at the end of chapter 14. I'm working on building Simia to make getting though 15 a little less painful.Simia and Time Warp - Those wonders are at the end of the tech tree in Ch. 15.
You're right. I looked at the tree incorrectly.They are actually at the end of chapter 14. I'm working on building Simia to make getting though 15 a little less painful.
I used to do that too. I guess that's why I hated 17 so much, when I found out that I couldn't use portal profits to do that. They are slightly useful, but you can have all the pps in the world and you won't get through 17 without multiple GR buildings.