Of course there's less criticism from newer players - they don't have to deal with a changing expectations. Most of us here started playing the game with different Rules
@Katwijk . Your analogy about playing football - you can't update the rulebook repeatedly during a game or even a season. Oops, sorry - we're moving the goals 10 yards back. Oops, sorry - now there are only 3 downs, not 4. Oops, sorry -no passing game, only a running game. Oops, sorry -the only way past these new Rules is to pay the Referee.
If they feel their game needs new Rules, they should be saying, "Oops, sorry - you're now required to build an Academy...but since we changed the rules on you,
here's a free expansion to put it on. We know you'll soon like this change, and we'll prove it."
Of course football needs rules to keep a standard of fairness. Well in Elvenar these are the game rules which ensure that you don´t create "push-accounts", "do not use bots" and so on.
I bet you're a fair person in real life, Senedai, because you attribute a sense of fair play to others. Unfortunately, the "no push accounts" and "no bots" have nothing to do with fair play. If fair play were the standard, they wouldn't have such a blatant "payers win" game. Push accounts and bots allow non-payers to win - that's why Inno doesn't allow them.
- It not supposed to be easy
- It's supposed to be worth your while
This is sooooo true. And there are soooooo many cool, creative and fun ways Inno could increase the challenge and make this worth our while. So why don't they? This is really the crux of the matter - where the rubber meets the road. Every project has a primary driver, and Elvenar's primary driver is profit.
Elvenar isn't a cool game driven by passion designers / developers who want to be profitable.
Elvenar is a mechanism to make the most money possible by using modern marketing methodologies;
it just happens to be in the form of a game.
You're the project engineer, Katwijk. Re-evaluate every decision, every turning point of the game history, and the apparent priority driver is profitability - not game quality. So there's no real point in arguing game theory, fairness, what Inno does / doesn't intend. If we want changes, we have to affect profitability.