As I said in my initial post, my FS uses a net0 plan, but everyone is allowed to use whatever method they want. Some shout out in chat that their AW is nearing completion with chests avail. Some do KP trades along with that. No one is using a chain, but they could.
We only have 2 criteria for a perk KP plan. 1st it can't require everyone has to follow. That is bound to fail. 2nd the mage team doesn't have to manage it. At the beginning we will help people get going and help with disputes. Then we step back. At least that is the plan.
Here is what I've seen here and what we have tentatively (timidly?) adopted in my FS which I'm sure will evolve. There have been 3 AW programs talked about here (4 if you count the Wild, Wild West ones of no AW program). So, I'll address all but the Wild, Wild West.
KP chains:
This one doesn't have generate any problems. Just create another chain for KP perks which people can use or not. It is self-regulating. Everyone gets to choose the AW they want to receive in and can change that daily. Assuming people will only use this chain once a day, everyone gets what they want. When the perk level is changed, the amount automatically changes too. If a person isn't on that day, they didn't use the chain and the chain doesn't stall. The only loss is to the player who didn't sign on. Also, there probably won't be as many conflicts of 2 people donating at the same time skipping someone and having to resolve that since there aren't people quickly swapping back and forth in the chain.
Balance base AW program:
This actually has no problems that I've determined. The people in the program just put their KP in one of the targets and the administrator of the program proceeds as always with maintaining the balance SS, assigning new targets as always. People outside the program can use whatever methods they have been using.
Net0:
This seems to be the problem child of the programs.
@SoggyShorts' explanation for partners in
net0 post is the solution for his FS.
Net0 and my FS:
The problem becomes how to protect the AWs that people want to use in net0 from getting KP from people not using it without. This hasn't been a problem before and probably still won't be one. To aid finding a partner or sub-group of members, we've added an in-game message to advertise for a partner. They can then do as they please, such as a group doing a KP rotation between them. There is a basic change in one aspect. That is to set your fav as an AW you don't mind being filled by any and everybody. It becomes fair game. If you want an AW to be used in the program, don't make it a fav. You and your buddy or group of people should only be putting their perk KP (or other KP) in it in such a way that it can smoothly be added to the net0 program when the owner has put 75% of the cost of the AW in it. (We use 75%, other FSs use 50% or other amounts - variations on a theme.) We just started yesterday at level 5 and will see how it goes
Now for the strange part, which may be our fallback plan. Something I never thought I'd say. A chain for perk KP is also a great way to go with net0 as long as people only use their perk KP in it. After you have used your perk KP for the day, you ignore the message until the next day, unless you have a problem with unopened messages sitting there and just have to look. Once or maybe twice a week the chain would get restarted since it begins to take too long for my taste to open messages with over 150 messages. There, I've said it and the sun is still shining and the palm tree out my window is just feeling a gentle breeze.