The challenges -- some easy some difficult -- should all be do-able by a group starting at zero, not something that requires giving away items acquired over weeks of play prior to the adventure.
According to @Xelenia, Inno doesn't agree.(link) The idea seems to be that
not all fellowships should be able to finish all 3 stages (like not all FS should be able to get 10 chests in the tournament) but rather that reaching such a FS level should be a goal that your FS should work towards.
I have mixed feelings about this myself, but having turned our FS from a 3-4 chest tournament FS into a 8-10 chest FS over the course of a year, I can tell you that there is a great sense of satisfaction in doing so, and perhaps that is the goal with the FA as well.
1. DO NOT demand something like 50,000 Orcs. That is an item only accessible to those who have an armory at stage 20 or more, which I figure at roughly the top 4% of players.
You have a point, but I believe your number to be way off. More than 4% of players are in chapter 12, which is almost twice as far as chapter 8 time-wise.
, there were FIVE challenges NOT EVEN USED! On the first map we did the Blue path which had NO Farmers, Blacksmiths, Statues, Wands, Wonders or Coins. SIX challenges NOT USED.
This is a good thing. Like your complaint about the orcs requirement, there should be a way around badges that you can't/don't want to do. Each stage gave you a choice between
1. orcs
2. guards
3. wonder KP&coins
Our FS specifically went blue>green>green so that we could get away with making zero blacksmith badges: one less thing to worry about.
I do think there should have been a way to avoid the relics and goods as well, with the other option being a bunch of icky badges like dwarfs and statues.
The problem with just giving it to everyone is that you have one person who does nothing and reaps the rewards of everyone elses hard work. We have one such member. Everyone but one person has contributed. Why should he get rewarded for sitting on his butt.
Is there a difference between that player leeching a spot doing nothing vs by inserting 1 plank in a route your FS isn't even doing?
Assuming you aren't going to kick out that member, don't you want their city to get better? Wouldn't them having 80 KP that will go into a wonder improve your FS? Also if they get an event building that improves their city doesn't that help them along making them potentially better at tournaments, trades, and the next FA? You gain nothing by not giving them a reward.
Opinions on this will certainly differ from FS to FS, but we have a couple players that either had very little access due to schedule, or outright said they hate the FA so much they don't want to do it. Our answer to
both of these groups was "No problem, we will keep an off route easy spot open so you can get the prize anyways"
This is the same problem as when tournaments became FS based, since all a player needs to do is clear 1 province 1 time to get all of the FS rewards. Either you are a team that will carry members because they are otherwise good teammates, or not. I think the trade off of allowing automatic leeching but not having to wait for other participants would be a good one.