DeletedUser3696
Guest
If I'm not mistaken, the general agreement was that Elves had the superior army once they got the sorceress unlocked and humans were at a severe disadvantage from that point on.@Katwijk
I will just say that you and I apparently have a VERY different definition of 'normalised'.
As for liking to hang out on the bleeding edge as you so nicely put it, no, I do not. I just have no choice in this game.
And yes, most of the players are in the beginning...hmmm...how come? Oh yes, they have been chasing away their existing customers. But don't worry, by messing up some more, they will manage to chase away those new ones too.
@Mykan
yes, I'm glad they didn't dump it at all too. On that aspect I'm in full agreement.
However, there have been a lot of more units introduced and they're nothing but mirror-images of already existing units, bringing nothing new to the game. Except being required tech to research to slow players down again.
The cerberus may be a blessing for some, sure. But 3 different buildings sharing 1 queue? Come on.
And what I personally find extremely annoying is that it's been the elven-players who have been hit disproportionally hard by all the changes.
The treant 2 lost it's special ability AND a lot of the punch, at the same time being much more vulnerable. (where the knight gained a distance-strikeback)
The sorceress lost power AND range AND got a high initiative making her either stand in front of her own troops to be slaughtered or having to skip the first turn. But the priests have been buffed.
With the mortar, humans got a long range unit available, where elves have not. And have no unit able to effectively deal with them.
So we either have a balancing of the human/elf army strength or they have tipped the scales to favour the human army - I have no idea which is better at the moment??
Also, the mortar for those in late game is useless since it's lvl 1 (hoping that the new tech that upgrades it at least doubles it's stats). It currently is a waste since it can't even dent the enemies it has the advantage against and it's better to just use a blessed paladin.
I do wish the new units were almost equal to what our native units are or at least had some different abilities to make them sometimes a better option. Currently they have no use for those in late game.