Why must there always be this "we should be like FoE" comparison?
And I'm not entirely sure why there's a complaint about
when there's the
Elvarian Carnival. It was my first event - it was in progress when I created my first city. My oldest e-mail from Elvenar/Inno is dated 14 Feb 2021. So there
is an event that fills the space you're referencing already, as it also occurred in
2020 and
2019.
Winter ended Jan 4th, and Carnival didn't start up until over a month later on Feb 9th... that's over a month of thumb twiddling. I'd rather have events to play in and keep my interest up vs. just sitting back and resetting some productions while my Main Hall takes 30-48+ hrs to upgrade.
As for the FAs "dying in a dumpster fire", well, you also want PvP if memory serves, which is the actual opposite of the point of Elvenar. It's a game of cooperation, communication, working together toward a common goal.
No. I have NEVER advocated for adding in actual PvP, (ie: attacking & looting other players), since that *IS* the defining difference between Elvenar vs. FoE.
Other than that, the differences have always been a handful of game mechanics (mainly that Elvenar levels up buildings vs. FoE's tear down + replace with newer age buildings), & the Fantasy vs. 'Realism' themes.
Almost all of the 'new' features that have been added in to Elvenar since I began playing in 2016 are just simple ports & re-skins of FoE stuff, (Spire = Guild Expeditions, Evo buildings, new event formats, etc...), though a few Elvenar ideas have also been re-jiggled and ported the other way as well.
ie: Crafting in Elvenar -> Antiques Dealer in FoE. Guest Races -> Cultural Settlements in FoE.
It's almost like the games are made by the same company and that companies often use similar mechanics across their various games - who knew?!
As for FA's, they are garbage. They're nothing but a lazy way for the devs to avoid addressing the real issues with events, nor do they do much to build up interactions within fellowships... all too often, just like FoE's Guild Battlegrounds, they end up leading to more friction within the group, as all it takes is for 1 person to ignore/not pay attention to a group's plan and then others get gakked on & miss out on rewards.
Both systems are terribad and should be trashed honestly! (...past 2 months for example I've had to move guilds 3 times in my FoE city because of the clusterfeth that Battlegrounds causes!)
I know this opinion is unpopular with you, but I want Elvenar to not be FoE. I want it to be its own game, to be the cooperative, collaborative game it is. I want to enjoy building my cities and having pretty things, helping out my fellowships as we work toward our common goals, and I want to know that when I log on all of my pretty buildings are still going to be pretty and not wrecked to pieces because someone decided to attack my city (whichever of the three, if not all of them) while I slept IRL.
I want my entertainment to have variety, as well. If I were the type to enjoy FoE, I would want it to remain different from Elvenar and vice versa because I don't like playing the same game ad infinitum.
Elvenar is it's own game. It is collaborative and there is no PvP anywhere in it. But of the two, I find myself more often than not, sitting around bored stiff because we don't have as many seasonal events to play in, nor do we have the amount of variation within those events to keep things from getting stale.
I'm honestly thrilled that the next event will be the Halloween event,
because of it's unique & highly engaging mechanics!
Just looking for options A/B/C and hoping beyond hope that I can blindly win enough bonus currency most of the time is dull as gak.
And likewise, the Elvenar mechanics that have migrated to FoE have been simply
GREAT additions!!
Cultural Settlements being basically a type of 'historical guest race' that has it's own side-city with it's own challenges, plus the added replay element to eventually obtain the fully upgraded Settlement evo building...
The Antiques Dealer being a way to dump inventories of otherwise useless junk and spend those resources to obtain much sought-after buildings...
Please devs, give us 1 new event next year with either the St. Paddy's or Wildlife mechanic, and rebuild the FA's to be something entirely different. (...and please, don't make the Battlegrounds mistake - that feature is just absolute cancer!
)