@Aider What day of the week is the weekly player movement happening? It used to be on a Monday because of tournaments, but since your neighbors don't matter any more... Wednesdays?
It is not whining, because unlike whiners, I do not say the game is hard and dumb and I am quitting the game if they do not do it. It is just a suggestions to give us an option to convert excess supplies (similarly as coins) to KPs, rather than burning them at the wholesaler. Would you not like that?And please explain why your wish for a change to be added (kps for supplies) would not be considered whining while you re at it.
I dunno... The first move ever almost 90% of my FS members got moved on all servers, and in the second zero, and if another one happened a couple days ago, zero moved then as well. If it is indeed working, it isn't working very well.It already happened this past Saturday or Sunday, one of my cities had a gold mine filled in with a somewhat developed city. The kind of progress that can't be achieved in a couple days time.
I dunno... The first move ever almost 90% of my FS members got moved on all servers, and in the second zero, and if another one happened a couple days ago, zero moved then as well. If it is indeed working, it isn't working very well.
I dunno... The first move ever almost 90% of my FS members got moved on all servers, and in the second zero, and if another one happened a couple days ago, zero moved then as well. If it is indeed working, it isn't working very well.
One would expect this is because the safe harbour towns are not being moved out to the edge on a weekly (or any) basis as well.. We are gaining density of players that is great but it includes active and inactive (safe harbour) towns alike. Hopefully they can effect a move the opposite way or some other solution so the density is active towns only.
I haven't seen an option to "auto move to a worse place if I go inactive" Where do we turn that on?Step 2) Move out inactive cities that are above the minimum score and diamond threshold to the outer edges.
I haven't seen an option to "auto move to a worse place if I go inactive" Where do we turn that on?
Kidding aside, that's a step which is fraught with marketing peril. The cities they leave alone have a significant expenditure of time and effort. Can they afford to have someone come back from a month in traction after a skiiing accident and start ranting up and down the server that they were tossed into the boonies and lost all their good neighbors? For good or ill, they've established a set of parameters which define a "safe" city, and pushing those cities to the boonies may be courting a level of ill-will that makes the devs sweat.
Probably more than pretty safe. But it doesn't take very many angry people to cause a problem, especially if you suddenly do something that wasn't in the rules before.its pretty safe to say they have gone inactive.
Probably more than pretty safe. But it doesn't take very many angry people to cause a problem, especially if you suddenly do something that wasn't in the rules before.
Remember, I'm in favor of something similar, but it needs to be communicated up front, preferably months up front, in the form of a "Things we are planning"
I advocated before that movement should be part of the player ranking system, with cities closer to the busy core made up of people who are logging in every day, and getting points for being closer to the core, and everyone re-locating weekly whether they want to or not, based on their activity level.
The core would be filled by people who log in every day, which would give them a higher score than someone with an identical city who has been absent for a month and got pushed out a few rings. New players would be considered to have been active for perhaps a few weeks for purposes of determining their placement, and would immediately begin moving closer to or further from the center every week based on their activity. It gives an additional dimension to the ranking, with some people taking pride in their position on the map, as well as on their ranking.
Kidding aside, that's a step which is fraught with marketing peril. The cities they leave alone have a significant expenditure of time and effort. Can they afford to have someone come back from a month in traction after a skiiing accident and start ranting up and down the server that they were tossed into the boonies and lost all their good neighbors? For good or ill, they've established a set of parameters which define a "safe" city, and pushing those cities to the boonies may be courting a level of ill-will that makes the devs sweat.
I just happened to spawn near center and in a pile of top 300 cities that allowed for an active trade market forever before I even bothered joining a FS and probably could have just never bothered. I'm pretty confident had I spawned in a dead zone or even had any idea how many cities were dead way back then I would have quit in week one but any trade I posted was taken within a few hours usually within an hour.
I know right, it took me finally starting a Beta city which I have since abandoned, that spawned in a horrible place for me to understand how stupid it makes everything and how lucky I was. Even now in a FS I go faster than everyone and always have because so many got indoctrinated in the slowly grind forever in the desolate wasteland method that it changes the entire way they play the game.My lucky placement early on does skew my view of the game, though, and I need to keep that in mind as I read posts from others who have not been as lucky.